<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1870257483009601626</id><updated>2012-02-29T05:38:23.839-08:00</updated><category term='Voluntary Death'/><category term='Shadow World'/><category term='Dungeons and Dragons'/><category term='d20'/><category term='Diceless'/><category term='FATE'/><category term='Song of Ice and Fire'/><category term='ORE'/><category term='Narrative Control'/><category term='Humour'/><category term='non-gaming'/><category term='New World of Darkness'/><title type='text'>Never See the Light of Play</title><subtitle type='html'>Making characters so you don't have to!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>25</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-1546649293892442025</id><published>2012-02-29T05:34:00.002-08:00</published><updated>2012-02-29T05:38:23.856-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Humour'/><title type='text'>Human Occupied Landfill</title><content type='html'>&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;&lt;b&gt;Game Premise&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;In the incredibly distant future, space has been colonised and all inhabited planets are ruled by the Confederation of Worlds (C.O.W), an empire presided over by Emperor Rupert and the Church ™. It's treason to suggest that life in COW is anything less than perfect and the people who rule it fair and awesome, so I'm not going to do so.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;Of course even the most enlightened empire needs a place to store its refuse, whether that refuse consists of snack wrappers and used diapers or criminals and political prison...er, 'social deviants'. Thus, a small world on the very distant edge of the Confederation has been designated the one-stop dumping ground for trash, dubbed Human Occupied Landfill or H.O.L for short. It is on this &lt;strike&gt;garbage filled crapheap &lt;/strike&gt;world of intrigue our i&lt;strike&gt;nsane rant about a bunch of weirdos with a penchant for violence&lt;/strike&gt; epic tale of heroism takes place.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;If you want a serious game about mature themes that is easy to read and presents information in a clear and concise manner, this is not the game for you.  &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Hol_%28role-playing_game%29"&gt;&lt;i&gt;Human Occupied Landfill&lt;/i&gt;&lt;/a&gt;&lt;span style="font-style: normal;"&gt; is written for comedy as much as it is playability, so it's presented in a handwritten format that crams text into every corner and the writing is full to the brim with tangents and intentionally sloppy editing.  The art is very much reminiscent of the &lt;/span&gt;&lt;i&gt;Tank Girl &lt;/i&gt;&lt;span style="font-style: normal;"&gt;comics and the humour is the kind that doesn't just reach for low-hanging fruit but would quite eagerly leap on the chance to make a crude quip about low hanging fruit.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;The mechanics are fairly simple, roll 2d6, add modifiers and check the chart. If you roll a 15 or more then it's a success. If you roll snake eyes (pair of ones) you automatically fail (and the GM is encouraged to make your failure as painful as possible) and if you roll boxcars (pair of sixes) you get to roll again and add.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;Technically there aren't character creation rules in the corebook. The idea is that you're supposed to play as one of the characters presented, ranging from parodies of Dirty Harry and the Hulk to oblivious nerds to killer clowns to paedophile priests (yes, really). If you want to make your own you're supposed to just work out something reasonable with the GM. The rules I will be using here were presented in the game's first and only supplement, &lt;/span&gt;&lt;i&gt;BUTTery HOLsomeness&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, although since that book adds extra characters that include a murderous, cannibalistic potato and the goddamn Pope you might just pass over it altogether.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;&lt;b&gt;The Character&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;&lt;span style="text-decoration: none;"&gt;Step 1) Pick a Totem&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;Your &lt;i&gt;Totem&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, despite being named after an animal and having an astrology-style psychoanalysis of your character, merely serves as the base template. It determines your starting &lt;/span&gt;&lt;i&gt;Stats, &lt;/i&gt;&lt;span style="font-style: normal;"&gt;which in &lt;/span&gt;&lt;i&gt;HOL&lt;/i&gt;&lt;span style="font-style: normal;"&gt; are &lt;/span&gt;&lt;i&gt;Meat&lt;/i&gt;&lt;span style="font-style: normal;"&gt; (brawn and toughness), &lt;/span&gt;&lt;i&gt;Mouth&lt;/i&gt;&lt;span style="font-style: normal;"&gt; (charm and social ability), &lt;/span&gt;&lt;i&gt;Feets&lt;/i&gt;&lt;span style="font-style: normal;"&gt; (moving fast and kicking things), &lt;/span&gt;&lt;i&gt;Nuts&lt;/i&gt;&lt;span style="font-style: normal;"&gt; (courage and guts) and  &lt;/span&gt;&lt;i&gt;Greymatta&lt;/i&gt;&lt;span style="font-style: normal;"&gt; (general smarts). It also determines your starting kudos, which are the resource I'll be spending to roll on the tables which make up the bulk of character creation.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;Technically I could choose my totem here, but I'm going to roll randomly on the chart, just to get into the spirit of things. Turns out my character has a &lt;/span&gt;&lt;i&gt;Platypus &lt;/i&gt;&lt;span style="font-style: normal;"&gt;totem, apparently meaning that they like randomness in all things and derive most of their joy from schadenfruede. It also means that all of my starting stats are at 1 and I get 20 kudos to spend later.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Step 2) Early You&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;Where you come from is important, so in this step we're going to determine what &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;Homeworld&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; my character originated from and what their favourite &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal;"&gt;Pudding&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; flavour is (just because). This could net me a small boost to my stats, a few more kudos or even a free roll on one of the charts.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;Rolling on the Homeworld chart, my character originally came from &lt;i&gt;Orlando IV&lt;/i&gt;, the retirement planet. This will net me 100 &lt;i&gt;Chits &lt;/i&gt;(currency)&lt;i&gt; &lt;/i&gt;for every chart I roll on, and I get two free rolls on the &lt;i&gt;Galactic Shopping Network&lt;/i&gt; chart before I start! Sweet, I'm loaded. I'm going to be greedy and assume my two free rolls will net me 200 chits. My two rolls net me one weapon of the GM's choice and 5000 chits. For the weapon, since I have no GM to supervise me I'm going to take an offshoot of &lt;i&gt;The Harbinger of the Void&lt;/i&gt;, the custom plasma weapon wielded by &lt;i&gt;Led Pighp&lt;/i&gt;, a small boy and the game's mascot. It has an &lt;i&gt;Attack&lt;/i&gt; of 20,&lt;i&gt; &lt;/i&gt;which is added to my attack roll to determine the &lt;i&gt;Anguish Factor&lt;/i&gt; which will cause the weapons &lt;i&gt;Damage &lt;/i&gt;of 6 to be multiplied by a certain amount. Without even rolling I can do 24 damage with this bad boy and everyone, &lt;i&gt;everyone &lt;/i&gt;has 20 hit points, so my opponents had better hope either I roll poorly or they have a lot of armour. Super loaded and super equipped already, a great start.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;On the Pudding chart I discover a weakness for &lt;i&gt;Chocolate&lt;/i&gt; (seems fair). This will net me an extra 4 kudos.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Step 3) Charts Up the Ass&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;Yes, that's what this step is called. No, they aren't kidding, this is going to be lengthy. Basically, I begin rolling on charts. Every result will lead me to more charts. Most charts will require me to spend Kudos to keep rolling, and I can also spend kudos to either roll on the &lt;i&gt;Chart Chart&lt;/i&gt; to even more to go to a specific table. I'll keep doing this until I run out of Kudos. Once I get below 6 kudos, however, I have to make a &lt;i&gt;Gump Roll&lt;/i&gt;, rolling a d6 equal to or under my remaining kudos. Fail to do so and I have to go straight to the HOL Chart, which will end my rolling spree. When I've finished, any remaining kudos I have may either be spent to increase my stats on a one for one basis or my &lt;i&gt;Skills&lt;/i&gt; on a five for one basis.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;I have 24 kudos to blow, so let's get started! My first roll on the Chart Chart puts me on the &lt;i&gt;Soap opera&lt;/i&gt; chart, a good source of drama. This chart won't cost me any kudos. Rolling here it turns out my character has royal blood, which may come in handy but also means my Meat is reduced by 1.  &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;This takes me to the &lt;i&gt;Loinage&lt;/i&gt; chart, the chart of auspicious lineage and costs me 1 kudo. I'm the Seventh son of the seven sons of some pop culture reference I don't recognise, meaning once per game I may spend one &lt;i&gt;Gift of God&lt;/i&gt; point (a point that usually lets you ignore a very messy death) to essentially change the narrative how I please.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;This in turn would take me to the &lt;i&gt;Ham&lt;/i&gt; chart, the chart of ham, but a quick view of the possible results sees that unlike actual ham everything is pretty dire. I'm going to spend 2 kudos to go back to the Chart Chart, which in turn will get me to the &lt;i&gt;Mentor&lt;/i&gt; chart, costing me 1 kudos. I was trained up by some kind of asteroid cowboy, which lets me shoot twice per round every second turn.  &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;Now the &lt;i&gt;Technology&lt;/i&gt; chart, 1 kudos again. Turns out my character has the &lt;i&gt;Turn Radios into Howitzers&lt;/i&gt; skill at 4 (the general McGuyvering skill).&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;This brings me to the &lt;i&gt;All You Can Eat&lt;/i&gt; chart (I'm down to 19 kudos presently). Turns out I really love pudding, letting me choose my own favourite pudding flavour. I'm going to switch &lt;i&gt;Chocolate&lt;/i&gt; to &lt;i&gt;Indian&lt;/i&gt;, which reduces my kudos by 4 but gives me +2 to Greymatta. Oh, it also gives me &lt;i&gt;Spot Watsit&lt;/i&gt; (a dangerous looking critter that resembles a squashes marshmallow) at 5.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;i&gt;Parental Misunderstandings&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, a free chart! Because of my parents' hedonistic lifestyle, I turned to the church. I will go out of my way to help the church and get free lunch at the Church and Munch on my birthday. &lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;Yay, back to the Galactic Shopping Network! I get another 5000 credits for this roll. Hell, I love this chart so much I'm going to spend 4 kudos to roll on it again. I get a set of limited edition commemorative plates that will go up in value 100 chits every game session.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;Hhhmm, my stats aren't amazing, so I'm going to spend another 4 kudos to go straight to the &lt;/span&gt;&lt;i&gt;Stat Gain&lt;/i&gt;&lt;span style="font-style: normal;"&gt; chart. This result nets me an extra 4 meat.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;The &lt;/span&gt;&lt;i&gt;Bad Monkey &lt;/i&gt;&lt;span style="font-style: normal;"&gt;chart seems ominous, so I'm going to spend 2 kudos to avoid it. However, that means I have to make a Gump roll. Unfortunately, I fail. This will take me straight to the &lt;/span&gt;&lt;i&gt;HOL&lt;/i&gt;&lt;span style="font-style: normal;"&gt; chart. However, turns out I avoided HOL for my first crime and go to the Stat Gain chart again, nabbing myself another 3 meat in the process!&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;I fail the Gump roll again, so back to the HOL chart. This time I don't avoid the planet, get +1 kudos and am done rolling.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;I'm going to put the remaining 3 kudos I have into 10 points in &lt;/span&gt;&lt;i&gt;Shooting Symbols of Divine Right&lt;/i&gt;&lt;span style="font-style: normal;"&gt;  and 5 into &lt;/span&gt;&lt;i&gt;Get Someone to Do What You Want By Droning Endlessly About the Obligations of Serfs&lt;/i&gt;&lt;span style="font-style: normal;"&gt;. Both of these are actual skills, albeit renamed to suit the character, something the rules encourage. Oh, I should also tally up the chits I received from my charts, for another 1,100 credits.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;Step 4) Make Sense of This Mess&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;This isn't an official step, but what the heck I might as well get a coherent concept out of this. So, my character is a member of the royal bloodline, can alter reality (sort of) and is filthy rich. He's quite brawny and moderately smart. OK, so, a small corner of HOL is packed with scions of Emperor Rupert's bloodline. They think that they've been sent to tame the planet's miscreants and win favour in the court. In fact, they've been sent there to die messily, their every move entertainment for the court. &lt;/span&gt;&lt;i&gt;Algernon VIII&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, not quite as inbred as the rest of them, has kind of realised this, and that's why he's decided to find folks to team up with instead of taking on his various cousins solo and getting himself killed.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;&lt;b&gt;The Finished Product&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;b&gt;Algernon VIII&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Greymatta:&lt;/b&gt; 4&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Mouth:&lt;/b&gt; 1&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Meat:&lt;/b&gt; 8&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Feets:&lt;/b&gt; 1&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Nuts: &lt;/b&gt;1&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Skills (stats already factored in)&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Get Someone to Do What You Want By Droning Endlessly About the Obligations of Serfs&lt;/i&gt;&lt;span style="font-style: normal;"&gt; 6&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Shooting Symbols of Divine Right &lt;/i&gt;11&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Turn Toasters into Howitzers &lt;/i&gt;8&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Total Armour: &lt;/b&gt;8&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Bent: &lt;/b&gt;Fucked up and not enough branches in his family tree&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Oldness: &lt;/b&gt;Around about the time Duchess Beatrice became the star of 'Tipsy and Titled in Tijuana', most watched program among college teens that decade.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Sex: &lt;/b&gt;Not unless you're from the right family (probably his)&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Gear&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Excaliblowdicus&lt;/i&gt;&lt;span style="font-style: normal;"&gt; (20/6), Commemorative plate of birth (current value 100 chits), 2,100 chits, royal finery of sorts.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;How I'd Run It&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;The characters you create by randomly rolling tend to fall on the lame side, so I might just have players pick from the books or come up with an appropriately fucked up concept. I actually wouldn't mind doing some kind of extension of what I've come up with for Algernon, have all the characters embroiled in the Royal Heir deathmatch in some fashion. Heck, one of the characters in the book is a gameshow host, I could have the party be members of the production team, making events interesting and occasionally stepping in to royally wreck some snotty Marquis' offspring like the house robots in &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;RoboWars&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-1546649293892442025?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/1546649293892442025/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/02/human-occupied-landfill.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/1546649293892442025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/1546649293892442025'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/02/human-occupied-landfill.html' title='Human Occupied Landfill'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-9162903284359753870</id><published>2012-02-25T23:21:00.004-08:00</published><updated>2012-02-26T02:49:14.266-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Voluntary Death'/><title type='text'>Hollowpoint</title><content type='html'>&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;&lt;b&gt;Game Premise&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;i&gt;Bad people killing bad people for bad reasons.&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;“&lt;span style="font-style: normal;"&gt;The name's Bond. James Bond.” - James Bond&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;“&lt;span style="font-style: normal;"&gt;Good, bad, I'm the guy with the gun.”- Ash, &lt;/span&gt;&lt;i&gt;the Evil Dead&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;“&lt;span style="font-style: normal;"&gt;I can kill you with my brain” - River Tam, &lt;/span&gt;&lt;i&gt;Firefly&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;“&lt;span style="font-style: normal;"&gt;Those of you lucky enough to have your lives, take them with you. However, leave the limbs you've lost. They belong to me now. “ - The Bride, &lt;/span&gt;&lt;i&gt;Kill Bill Vol. 1&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;“&lt;span style="font-style: normal;"&gt;At the end of the day, as long as there's two people left on the planet, someone is going to want someone dead.” - The Sniper, &lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=PyNuriXG3BQ"&gt;&lt;i&gt;Meet the Sniper&lt;/i&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;RPGs are a fairly violent medium in terms of subject matter. &lt;/span&gt;&lt;a href="http://www.vsca.ca/Hollowpoint/"&gt;&lt;i&gt;Hollowpoint&lt;/i&gt;&lt;/a&gt;&lt;span style="font-style: normal;"&gt; is a celebration of that violence, specifically the kind where the people indulging in it look awesome doing so. It's a tribute to the action heroes who make us wish that we too could be idolised for having pack-a-day smoking habits and triple figure body counts instead of seen as dangers to society that need to be put down. It doesn't really have a default setting premise (apart from a loose idea of 'the agency', a group of modern agents who keep the world's biggest illicit organisations in check) thus the use of quotes in the beginning.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;One thing I quite like about how &lt;/span&gt;&lt;i&gt;Hollowpoint&lt;/i&gt;&lt;span style="font-style: normal;"&gt; approaches genre emulation (or probably more accurately 'concept emulation') is that is acknowledges the difficulty of reconciling what appears to be a cool idea for a game on paper while noting disconnects with the realities of gaming. In terms of source material it points out that the overwhelmingly vast majority of stone-cold badasses work far better alone, while teams of ultra-competent professionals don't quite have that lust for the kill. Considering that RPGs are by-and-large co-operative this is an important point to address. Honestly, my go-to example would be the bad guys in &lt;/span&gt;&lt;i&gt;Metal Gear Solid&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, the teams like FOXHOUND and COBRA could be perfectly modelled for games like this.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;Hollowpoint's system is actually very much like ORE's system, using d6s instead of d10s. You will have a set of dice, roll the set and look for matches, the more dice in the set and the higher the number the better. The general aim is to wipe out your opponent's sets and have at least one set break through to damage them. Do that twice and you've taken them out of the encounter. This might be killing or wounding them, successfully browbeating them or exposing their shady dealings to the media.  &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;If you look at the tags you'll notice that &lt;i&gt;Hollowpoint&lt;/i&gt; is the first &lt;i&gt;Voluntary Death&lt;/i&gt; game I've covered. This means that a character can't be taken out of the game without the player's express permission. They can be temporarily removed from the action, but they'll always come back unless you say so. This is to help create the right atmosphere with the game, having your character not be taken out like a chump until the right dramatic moment.  &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;&lt;b&gt;The Character&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;i&gt;&lt;b&gt;Step 1) Rank&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;I'm going to be making my character within the context of the very loose default setting. So, my character is an operative of &lt;i&gt;The Agency&lt;/i&gt;, a shadowy conspiracy that keeps the world's biggest and potentially most destructive criminal groups, warlords and terrorist organisations in check.  &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;Characters all start off at the rank of &lt;i&gt;Agent&lt;/i&gt;, which means they don't have any rank-based special abilities. Later they might become &lt;i&gt;Operatives &lt;/i&gt;or &lt;i&gt;Handlers&lt;/i&gt;, but starting characters are always agents.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;i&gt;&lt;b&gt;Step 2) Skills&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;These are the only hard mechanical stats your agent will have. They're actions you will be able to perform and your rank in them is how many dice you get to your pool while performing those actions. The default six are &lt;i&gt;Kill&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, used when straight up murdering dudes, &lt;/span&gt;&lt;i&gt;Take&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, used for stealing things, &lt;/span&gt;&lt;i&gt;Terror&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, used for putting the fear of you into folks, &lt;/span&gt;&lt;i&gt;Con&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, used to tricking people, &lt;/span&gt;&lt;i&gt;Dig&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, used for finding info and finally &lt;/span&gt;&lt;i&gt;Cool&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, used for pure awesome things like disarming a bomb at the last second or walking away from explosions. &lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;You can add skills to the game or even replace them outright, depending on what you want the game to do. So, a game might have Seduction where that sort of thing is important or Magic in some kind of fantasy setting.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;I have a 5, 4, 3, 2, 1 and 0 to assign to each of these stats. I want my character to be the ultimate master of disguise, on the level of Metal Gear Solid's Decoy Octopus. This suggests my highest skill should be Con, so I'll put the 5 there. Dig and Take should probably come next, since being able to get into places is fairly handy, so 4 and 3 there. Kill will be next for 2 and Terror will be where the 1 goes. As saddened as I am by this, I'm going to put the 0 in Cool, because while my character is awesome it's the subtle kind of awesome that doesn't lend itself to mind-blowing bravado. Don't worry, having a 0 doesn't mean you'll always fail as there are a couple of other ways to grab dice, one of which I'll address below.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;i&gt;&lt;b&gt;Step 3) Name&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;Apparently if I haven't given my character a name I'll do so here. So, my character is always in disguise and no one bar maybe one or two folks actual knows their name or even their original appearance. Thus, my character's best-known pseudonym is &lt;/span&gt;&lt;i&gt;KC&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, the initials of their call sign, &lt;/span&gt;&lt;i&gt;Karma Chameleon&lt;/i&gt;&lt;span style="font-style: normal;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;i&gt;&lt;b&gt;Step 4) Traits&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;Every character gets five &lt;i&gt;Traits&lt;/i&gt;, items, skills, attributes or anecdotes that make your character stand out amongst the riff-raff. In game, these traits can be sacrificed in order to give you an extra two dice to a pool or protect you from a successful hit. You have to explain how it relates in order  for it to apply. In the case of a physical thing, like a favourite hat or a gadget, that thing has been used or destroyed. In the case of something like an anecdote or a scar, you're 'using up' the moment, because let's face it, nobody wants to hear the same story about how you got that scar twice. You get new traits to replace used ones every session.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;The usual way in which a characters generate their traits for the first session is by answering five questions. I've done so below, with my answers/traits bolded.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;b&gt;1.&lt;/b&gt; I wear a black suit over a clean white shirt and a skinny black tie. No hat and well groomed. Nothing to make me stand out except &lt;b&gt;chewing gum&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;b&gt;2. &lt;/b&gt;I don't have a lot of scruples but I would &lt;b&gt;never hurt children&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;b&gt;3. &lt;/b&gt;That one time in Utah I took a souvenir. It was &lt;b&gt;a monogrammed lighter&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;b&gt;4. &lt;/b&gt;This is a hard job, but I love it because &lt;b&gt;I'm the last person you expect&lt;/b&gt;&lt;i&gt;&lt;b&gt;.&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;i&gt;&lt;b&gt;5. &lt;/b&gt;&lt;/i&gt;I'm a pro and I know I'm a pro because I always &lt;b&gt;have a cover story&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;b&gt;Step 5) Complications&lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;You might choose to have a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Complication&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; that ties your character into the story. Something like being related to the crime boss you're supposed to be taking down, or having massive gambling debts that the stash you guys are going to take sure would help fix. Generally these should be mission specific and can be vetoed by the GM.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;For KC, I think a good, mission-neutral one would be &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;My lost twin is working with the bad guys&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;. Turns out there are two masters of disguise out there and considering no-one can tell them apart, having one of them secretly insert themselves into the team while KC is out performing a mission could be good drama.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;&lt;b&gt;The Finished Product&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;KC, Agent&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Kill 2 &lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Take 3 &lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Terror 1 &lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Con 5 &lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Dig 4 &lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Cool 0&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;Traits:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Chewing Gum&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Never Hurt Children&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Monogrammed Lighter&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;I'm the Last Person You Expect&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;Have a Cover Story&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;Complications&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;KC's evil twin is working with the enemy.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: medium;"&gt;&lt;u&gt;&lt;b&gt;How I'd Run It&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: small;"&gt;This concept I'm giving the working title 'Music to Die to'. Step 1: Come up with a stock set of pre-generated PCs with basic stats and personalities (the mysterious loner, the hotheaded youngster on a quest for vengeance, the joker who enjoys this whole killing business way too much) and two or three basic scenario outlines and major NPCs. Step 2: Find an interesting song. Step 3: Tailor the setting, genre and all the other scenario colour based so that if the game were a movie or TV series then you could use that song as the opening theme or trailer soundtrack.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;I've been thinking a lot about music in gaming and how it can be used as a tool to both evoke and inspire. There are a few approaches where the steps I've outlined above could work, but I particularly like applying it to &lt;i&gt;Hollowpoint &lt;/i&gt;because the basic idea of 'killing lots of people and looking awesome while doing it' is about as setting and genre neutral as you can get. Besides, any good action movie or TV series needs a great soundtrack.  Imagine the difference between a game that opened with the Beastie Boys' &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;a href="http://www.youtube.com/watch?v=z5rRZdiu1UE&amp;amp;ob=av2e"&gt;Sabotage&lt;/a&gt;,&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt; Nero's &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=pBKlm-RX2zU"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Doomsday&lt;/i&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;, Nine Inch Nails' &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=AiZxCVXhgmM"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Just Like You Imagined&lt;/i&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt; or Adele's &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.youtube.com/watch?v=rYEDA3JcQqw&amp;amp;ob=av2e"&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;Rolling in the Deep&lt;/i&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: small;"&gt;&lt;span style="font-style: normal;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-9162903284359753870?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/9162903284359753870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/02/hollowpoint.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/9162903284359753870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/9162903284359753870'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/02/hollowpoint.html' title='Hollowpoint'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-1809498367637274934</id><published>2012-02-20T01:44:00.003-08:00</published><updated>2012-02-25T23:35:29.319-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diceless'/><title type='text'>Starchildren: The Velvet Generation</title><content type='html'>&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;&lt;b&gt;Game Premise&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;i&gt;The  game of rock and roll revolution&lt;/i&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;When we started transmitting radio waves out into the universe it was theorised that it might eventually lead to contact with extraterrestrial life but we had no idea how profound it would be. An alien race heard our transmissions, specifically the music of the 70s, and it changed everything for them. It inspired them to take a generations-long pilgrimage to our world. They even changed their physical appearance to more resemble us. They were the Starchildren and they came to rock.&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;But the world they arrived to was changed. Reactionary forces had declared certain cultural forces to be corrupting influences on society. In the 2070s, the Ministries clamp down on all those forms of entertainment that might elicit emotions deemed too powerful, positive or negative. Rock and roll has been outlawed. Instead of coming to a world that would accept them with open arms, the Starchildren have been forced into hiding.  They will not stand for it and more and more they're becoming not just the new faces of the underground rock and roll movement, but the spirit of a revolution to take back society.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Rock and revolution are two themes that go together like chocolate and peanut butter and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Starchildren&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; is the RPG that focuses on the glam rock angle of such a premise. It &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;is essentially the game where you play as Ziggy Stardust, only this time he brought along Maxwell Dean and a few thousand of his friends and they're the faces of a revolution. Of course, there's nothing that forces you to overthrow society and one of the things I like about this game is you could just throw away the aliens and futuristic dystopia and have a game about a band's ascension to rock fame and inevitable spiral into decline and hedonistic self-destruction.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;It's one of those games which gives you exactly what you need to run with the premise and not a single bit more, which I kind of love. All the necessary fluff to run a game about a rock and roll revolution, starring extraterrestrials is there, with the only bit of fat being the Granger Society, a terrorist movement aimed at bringing down literary censorship. However, they do serve as the inspiration for the Blue Army, the Velvet Underground's more violent sister movement, and an army of book-loving anarchists is a pretty great.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;Starchildren&lt;span style="font-style: normal;"&gt; uses a card-based mechanic requiring a pair of full decks, jokers included. Each of your &lt;/span&gt;&lt;i&gt;Stats&lt;/i&gt;&lt;span style="font-style: normal;"&gt; and &lt;/span&gt;&lt;i&gt;Skill&lt;/i&gt;&lt;span style="font-style: normal;"&gt; is tied to a suit in the cards. You will have a hand of cards and when you need to determine the outcome of an action you place forward a card against one the GM draws. If the card's suit matches the suit your &lt;/span&gt;&lt;i&gt;Attribute &lt;/i&gt;&lt;span style="font-style: normal;"&gt;or &lt;/span&gt;&lt;i&gt;Skill &lt;/i&gt;&lt;span style="font-style: normal;"&gt;is tied to, you get the full &lt;/span&gt;&lt;i&gt;Rank&lt;/i&gt;&lt;span style="font-style: normal;"&gt; of the Attribute or Skill. Anything else will get you the Rank minus three. Highest rank wins. Face cards are worth the most and Aces are worth the least.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;One thing I have to say I absolutely love is the system for gigs. The idea is that the band sets the difficulty of each song and how much &lt;/span&gt;&lt;i&gt;Awe&lt;/i&gt;&lt;span style="font-style: normal;"&gt; your band earns depends on both passing the song and how difficult the song was. The amount of Awe you have at the end of the show helps determine how much &lt;/span&gt;&lt;i&gt;Fame&lt;/i&gt;&lt;span style="font-style: normal;"&gt; you will get, which in turn can get you better gigs and possibly earn the interest of both the fuzz and the Velvet Underground. So, trying to pull off that show-stopper may be risky but it can be worth it in the long run!&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;&lt;b&gt;The Character&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;i&gt;&lt;b&gt;Step 1) Descent&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;The first decision I have to make is whether my character is going to be a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Starchild&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; or an &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Earthling&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;. Starchildren are prettier than people and have special alien powers, but they're also a bit flimsier (there's a lot of references to how they're in awe of our tolerance for drugs, alcohol and other toxins). Needless to say, I don't think I'm going to pass up an opportunity to be a glam rock alien, so my character will be a Starchild. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Having said that, I want to try being something slightly different. Just because my character is glam rock doesn't mean she has to be a glam rocker (and yeah, I'll put her down as a she). My character tried the whole musician scene and it didn't hit off for her, eventually realising she preferred to work in the background. From there on, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; Deetz King&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; set forth to become the ultimate roadie, the go-to lady for making great performances out of merely good bands.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;i&gt;&lt;b&gt;Step 2) Backgrounds&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;People go through a variety of experiences, jobs and roles in their lives and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Starchildren&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; reflects this through your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Backgrounds&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;. The main effect of backgrounds is to give you a list of 3-5 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Skills&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; which will be given rankings later. Earthlings get four backgrounds, while Starchildren only get three to reflect their limited time here on this planet.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;I think Deetz started out as a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Frontman&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, trying her time as a singer for a while before realising her true calling. This gives her access to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Compose, Fashion, Impress&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Lyrics&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Vocals&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;. Then she becomes a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Technician&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; in her goal to be the supreme roadie, giving her the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Alertness&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Computer&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Drive&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Knowledge&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;(Journalism)&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Repair (Instruments)&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; skills. Finally, I see her as a  bit of a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Badass&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, a glare and a few stern words getting compliance out of the biggest wannabe rockstar so she can get the job done. This will give her &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Endure&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Guts&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Impress. Intimidate&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Negotiate&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;i&gt;&lt;b&gt;Step 3) Skills&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Now that we know what skills Deetz has we can determine how good she is at each of them!With each set of skills for each background, I can assign one a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Rank&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; of nine, two a rank of seven and the final two a rank of five. Every skill has a corresponding suit and as long as I play a card of said suit when checking the skill, I get the skill's full rank. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;For her Frontman skills, I'm going to give the nine to Fashion (I need a good rank in this skill to help out the band's singer), the pair of sevens to Impress and Lyrics (helps with making a good impression on behalf of herself and the band respectively) and the fives to Compose and Vocals (these are the more direct skills required to be a good singer, not quite her forte). For Technician, the nine is going straight into Repair (Instruments), the sevens into Computers and Drive (helping out the keyboard players and getting the band around) and the fives into Alertness and Knowledge (Journalism) (these skills mainly reflect her general 'knows what is going on' ability).&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;Finally, the Badass skills. You'll note we have an overlapping skill, Impress. I'm going to assign it one of the sevens and then combine it with my previous seven to bump it up one rank to 8. The nine is going to go into Intimidate and the other seven will go into Negotiate, reflecting her talents for dealing with bands the easy and hard ways. Finally, the fives go into Endure and Guts.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;i&gt;&lt;b&gt;Step 4) Attributes&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Y'know, this may be the first system I've ever had where your character's general &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Attributes&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; are worked out &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;after&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; you figure out their skills or proficiencies. Interesting side note.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Anyway, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Starchildren&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; has eight of these, four physical/mental pairs. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Presence&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; is your overt personality and charisma, while &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Appearance&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; is how damn good you look and they're tied to the Diamond suit. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Wit&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; is your general cleverness and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Speed&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; how fast you are and are tied to Hearts. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Perception&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; is how good you are at noticing the world around you and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Agility&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; how good you are at reacting to it and are the attributes tied to Spades. Finally, the Clubs attributes, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Will&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Body&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; are reflections of your mental and physical strength/fortitude receptively. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;Every skill is tied to an attribute, so when testing for that skill (or just plain checking against the attribute, such as using Body to lift something) I can use the attribute's rank if I have the card of the appropriate suit.  &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;For ranks I have a Jack, a ten, an eight, three sevens, a six and a five to assign. Straight off the bat, my Jack is going into Wit, which helps with a whole bunch of skills that are really important for Deetz, including the ones she uses to fix up the band's stuff for gigs. Next up the ten is going into Perception and the eight into Presence, which pretty much covers all the areas I want her to be good at. So, she's smart, aware and forceful with her words. The three sevens are going to go into Body, Will and Appearance, indicating that she's reasonably tough and bound to occasionally turn heads. That leaves the six, which can go into Speed and the five for Agility. The way Deetz figures it, if you're good enough at whatever it is you do then lightning-fast reflexes aren't going to be something you need much of.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;Finally, I have to alter a couple of these on account of being a Starchild. Starchildren have this otherwordly awesomeness and inhuman beauty to them, which is reflected by increasing my ranks in Presence and Appearance twice each to 10 and 9 respectively. However, as I indicated above they're also fragile and a tad addled from space travel, which sees my Body and Will dropping to five.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;i&gt;&lt;b&gt;Step 5) Secondary Attributes&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Now that I've worked out my main attributes, I have a few &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Secondary Attributes&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; to work out.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;The first are my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Action Cards&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;. In combat you have an action deck comprised solely of everyone's action cards and a couple of Jokers. Whenever one of your action cards is drawn, you get an action and when the second Joker is drawn the round is over. The number of action cards I get are determined by my Speed and a Speed of six gets me two action cards. Which cards they are don't really matter, but I call dibs on the Ace of Spades and Jack of Hearts, just because.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Next up is &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Movement&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;. Interestingly, I can't seem to work out what unit of measurement the number is supposed to correspond to here. Ah well. This attribute is also derived from my Speed, which gives Deetz a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Walking Distance&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; of 4 and a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Running Distance&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; of 8.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Finally there are my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Damage Thresholds&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, how many points of damage one can take before suffering various penalties. Violence is actually quite brutal in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Starchildren&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; and if someone pulls a gun there's a good chance someone is going to end up dead or at least brutally maimed in a round or two. This one is worked out from my Body. Deetz will be suffering from &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Trauma&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; if she has taken 9 points of damage, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Injury&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; if she has taken 11, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Blackout &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;if it's 27 and Overkill if she takes 42. To put that in perspective, a knife will deal 15 points of damage with a single attack.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;i&gt;&lt;b&gt;Step 6) Edges and Flaws&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Here we have the game's misc advantages and disadvantages. Like skills and attributes, each is assigned a rank. In order to get an &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Edge&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;, you either need to trade in a skill or pick up a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Flaw&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; of the equivalent rank.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;There are really only two Edges I want here. The first is &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Feared&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;. This lets me pick a skill and gives me an &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Advantage Card&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; whenever a use it, a free card draw that I may add to bolster my chances with the skill. I'm going to pick up the Rank 5 version for the Impress skill. Deetz' rep precedes her, leaving many fledgling rockers a bit in awe of her. The second Edge I'm going to pick up is &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Velvet Membership&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;. This gives me access to the rock underground movement, which I can exploit in various ways once per session.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;Now, I need to pay those off. I'm going to start by trading in my Alertness rank. My Perception attribute is high enough that I should be OK without it. Then I'll grab the Hunted Flaw at Rank 5. Organised crime has sadly got a lot of sticky fingers in the rock scene what with both being illegal and Deetz has earned the ire of one or two local bosses by telling them exactly where they can stick it when offered business opportunities.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;i&gt;&lt;b&gt;Step 7) Getting Equipped&lt;/b&gt;&lt;/i&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Starting characters have $5000 to spend on various bits and pieces. Sadly, the one bit of gear I do want, a toolkit  to fix stuff up for shows, is not listed in the equipment tables despite being something the example character in the book possesses! Ah well, I'll just say she has the necessary equipment and more money for me. While certainly not much of a fighter, Deezt doesn't want to be caught completely unprepared, so I'm going to equip her with some &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Heavy Boots&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; (good for kicking) for $50 and some &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt;Padded Clothes&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="text-decoration: none;"&gt;&lt;span style="font-weight: normal;"&gt; for $300.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;Also, screw it, I'm spending $50 to get 100 condoms, because Deetz is a champ. “I keep every bit of this band in working order, including the performers, savvy?”.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;The leaves me with $4100 in spare cash. Hell, I'll be generous to the book and deduct $1000 from that for various tech gear.&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="text-decoration: none;"&gt; &lt;/span&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;&lt;b&gt;The Finished Product&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;b&gt;Deetz King&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Presence&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; 10 (Fashion 9, Impress 8, Intimidate 7, Vocals 5) &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Appearance&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; 9&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Wit&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; Jack (Computers 7, Knowledge (Journalism) 5, Lyrics 7, Repair (Instruments) 9)  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Speed&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; 6&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Perception&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; 10 (Compose 5, Drive 7) &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Agility&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; 5&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Will&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; 5 (Guts 5, Negotiate 7) &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Body&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; 5 (Endurance 5)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Edges:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; Feared (Impress) 5, Velvet Membership&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Flaws: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;Hunted (Organised Crime) 5&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Action cards:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; Ace of Spades, Jack of Hearts&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Movement rate:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt; 4/8&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Damage Threshold: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;9/11/27/42&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;b&gt;Gear: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;100 Condoms, Heavy Boots, Padded Clothing, Tech Gear, $3100&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;&lt;b&gt;How I'd Run It&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;A lot of the game fiction is in the form of interviews and historical texts covering the early 2070s from later decades, where it's obvious that the Velvet Revolution was successful, the Ministries have been overthrown, the Starchildren have revealed themselves to the world and everything is back to the not quite perfect but still rocking normal. I want to run a game that takes this perspective, a get-together special, series of interviews or perhaps a 'Behind the Music' style documentary about one of the bands that took part in the Velvet Underground, that comprised of the PCs, obviously. Each session would start with a sort of 'let me tell you about the time when...' and then examine various highlights, starting with the band getting together. &lt;/span&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-1809498367637274934?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/1809498367637274934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/02/starchildren-velvet-generation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/1809498367637274934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/1809498367637274934'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/02/starchildren-velvet-generation.html' title='Starchildren: The Velvet Generation'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-3008854538246740769</id><published>2012-02-03T02:25:00.000-08:00</published><updated>2012-02-03T02:31:43.717-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><title type='text'>Dungeons and Dragons 4E</title><content type='html'>&lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;Apologies, this section will be short and the previous section was omitted entirely because by and large &lt;/span&gt;&lt;i&gt;Dungeons and Dragons 4E&lt;/i&gt;&lt;span style="font-style: normal"&gt; is the same game as 3.5. I'll be making a lot of references to my previous post, especially in regards to mechanics. Released in 2008, the (not exactly) fourth edition of the world's most popular roleplaying game was and still is the subject of much contention.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;Probably its most notable feature was the focus on balance. As great as 3&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;rd&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt; edition was, the sheer volume of rules material meant a lot of unintentional disparity in power between classes. I saw this crop up from time to time in my own games. In an effort to fix this, 4&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;th&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt; edition attempted to ensure that all classes could contribute to most challenges. In my opinion they succeeded quite admirably. There are many who feel that in an attempt to ensure no class would outshine the others that a lot of creative spark was lost. The other major aspect is the addition of much tactical depth to the combat system. The language of the rules, particularly the use of &lt;/span&gt;&lt;i&gt;Squares &lt;/i&gt;&lt;span style="font-style: normal"&gt; as a measure of distance was also a way of pushing people towards using a battlemat and miniatures (although it is quite simple to run the game without either), another turn off for many.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;There are people who claim that 4&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;th&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt; edition is a miniatures boardgame with roleplaying rules, that it is a game of combat, all combat and nothing but combat or nothing more than a tabletop iteration of &lt;/span&gt;&lt;i&gt;World of Warcraft&lt;/i&gt;&lt;span style="font-style: normal"&gt;. I'm going to be generous and call these people misinformed. 4&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;th&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt; edition is a perfectly serviceable RPG, one that I enjoyed playing and no doubt will enjoy playing on occasion in the many years to come.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Character&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 1) Choose Race&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Race in 4&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;th&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; edition follows a far more standardised template. They'll get a +2 to two different &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ability Scores&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (racial penalties have been done away with entirely), +2 to two different &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Skills&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, some kind of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Racial Power&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and a few extra misc bonuses. All of the mainstays are here, although &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Elves&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; have been conceptually split into two different races, with the race bearing that name being your typical tree-hugging archers and the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Eladrin&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; as immortal, otherworldly mages.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I'm going to create a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dragonborn&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, because I absolutely adore them. Why did it take so long for an edition of D&amp;amp;D to let you play a dragon person from day one. Dragonborn are big, strong, honourable. In the default setting (which doesn't have an official name, but has been nicknamed &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Points of Light&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;PoLand&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;) they once controlled a gigantic empire which feel into decline after an extended war with the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Tiefling&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; empire, a race of humans who sold their souls to infernal beings for power. They're now mostly nomadic wanderers who serve as swords for hire. I'll cover most of their bonuses in the following steps, but I will note that they get a +1 to all attack rolls when they are &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Bloodied&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (when they have lost at least half their &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Hit Points&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;) and they get to add the Constitution modifier to their &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Healing Surge Value&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (which I'll get to later).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 2) Choose Class&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Once again, your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Class &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;is your professional adventuring role. 4&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;th&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; edition brought back all the previous classes (although some, like the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Druid &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Monk&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, were left out of the core game and introduced in source books) as well as introducing the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Warlord&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (tactical commander who motivates and inspires) and the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Warlock&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (person who has made bargains with supernatural entities for arcane power).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I think, just like my previous character, I'm going to play against type and make my dragonborn a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Rogue&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. After all, who would expect a member of a big-strong warrior race to be a cutpurse? Rogues are good at sneaking about, stealing everything that isn't nailed down and dealing with traps. In fights they tend to lurk in the shadows, looking for a good opportunity to stick a dagger in an enemy's back.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Each of the classes has both a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Power Source&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Role&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. The power source serves no real mechanical purpose but gives you an idea of how the class does what it does, be it power from the gods, nature, magic or pure skill. In my case, the rogue's power source is &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Martial&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;., meaning that my powers and abilities are all the result of intense training and skill rather than some supernatural force. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;The &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Role&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; of a class helps explain what kind of ways the character excels in a combat situation. It bears some similarities to terms like &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Tank&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;DPS&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; in MMORPGs, although they function a bit differently. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Rogues &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;are &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Strikers&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; meaning they concentrate their attacks on big single targets. In the rogue's case, this is achieved through the use of their &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sneak Attack&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; ability, which lets them do extra damage when they have &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Combat Advantage &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;against an opponent. Combat Advantage is obtained in a number of ways, such as when your opponent has been &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Flanked&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or has been knocked &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Prone&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; off their feet and normally only give a +2 to attacks against them. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I should also note here that Rogues get the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;First Strike&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; ability, which means they automatically get combat advantage when attacking any opponent who hasn't acted yet in the fight and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Rogue Weapon Talent&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which gives me a +1 to attack rolls with &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Daggers&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and increases the damage of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Shuriken&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (ninjas stars) to 1d6.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;One last thing I need to do here is pick which &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Rogue Tactic &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I use. Rogues fall into one of two broad types (at least in the core), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Artful Dodgers&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, who tend to be dashing, swashbuckler types and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Brutal Scoundrels&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; who are more like back alley thugs. I figure being a big, hulking dragon person lends itself well to the latter, so that's what I'll pick. The benefit here is that I get to add my strength modifier to damage whenever I sneak attack and I may get some added bonuses to certain powers later!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 3)  Determine Ability Scores&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ability Scores&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; haven't changed in 4E the old six are still there, performing the same function. While we rolled last time, in this iteration &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Point Buy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is the standard method, so we'll be using that. I start off with the scores 10,10,10,10,10 and 8 and have 22 points to improve them.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Rogues really want a good &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dexterity&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; score, so I'm going to spend 16 of my points straight out of the gate to improve that to 18. As a Brutal Scoundrel I also want a decent &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Strength&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; score, so I'll spend a further 2 points to up that to 12. I'd also like my character to have a good force of personality, so I'm going to put 2 points into &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Charisma&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, upping that to 12 as well. I don't really want a penalty anywhere, so I'm going to put the final 2 points into that 8, which ups it to a score of 10, which means 10s for my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Constitution&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Intelligence&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Wisdom&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; scores.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; Dragonborn are both hulking reptilians and also confident and assertive. This is reflected in their +2 bonuses to Strength and Charisma, which means my total for those score goes up to 14 each.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 4) Choose Skills&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;" align="JUSTIFY"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;How &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Skills&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; work tends to change from edition to edition. Not only did 4E consolidate a lot of skills from 3.5 (for example, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Swim, Climb&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Jump&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; are now all functions of the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Athletics&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; skill), skill ranks are gone completely. Instead, characters in 4E are simply &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Trained&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or not, with training giving you a +5 in the skill and making you eligible for certain &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Feats&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and exclusive functions of the skill.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;One thing that hasn't changed is that rogues get more skills than anyone else. I automatically get training in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Stealth&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (sneaking about) and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Thievery&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (all purpose larceny from picking locks to disabling traps to picking pockets). I then get training in four more skills from the list. I want my dragon person to be more of a 'member of society's criminal underbelly' rogue than 'dungeoneering trapsmith' rogue, so I'm going to pick &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Streetwise&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (getting info off the streets and general city knowledge) and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Intimidate&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. I'm also going to grab &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Athletics&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Perception&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, to ensure that he's alert and ready for anything. I'm also going to note here that as a Dragonborn my character gets a +2 to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;History&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Intimidate&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="font-family: georgia;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 5) Select Feats&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Feats haven't really changed since the previous edition, although characters do get a lot more of them (one every couple of levels). I'm going to take &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dragonborn Senses&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which along with giving me a +1 to Perception checks also gives me &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Low-Light Vision&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;,.which lets me see twice and far as a human in conditions of low-light, like torches or moonlight.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 6) Choose Powers&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Every class gives your character a selection of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Powers&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, abilities that are primarily certain combat maneuvers but can also be used elsewhere. Powers come in four categories, depending on how often they can be used, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;At-Wills&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which can be used all the time, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Encounter&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which can be used once within an abstract, self-contained conflict or challenge like a fight, chase scene or negotiation, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Daily&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which can only be used once before a six-hour rest is required and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Utility&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which is not time dependant but is a non-combat ability. What your powers are depends on class, although this is just assistance for visualising them rather than having any mechanical effect. Martial classes, for example, get &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Maneuvers&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, Arcane classes &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Spells&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and Divine classes &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Prayers&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;At first level I get two at-will powers, an encounter and a daily. Because I'm a rogue, all my combat powers will get to add my Dexterity bonus of+4 to attack rolls and will get to add my weapon's &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Proficiency Bonus&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. For my at-wills, I am going to pick &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Riposte Strike&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which not only damages my opponent but lets me perform a brutal counter-attack if they attack me before my next turn and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sly Flourish&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, an attack that adds my considerable Charisma bonus to damage. For my encounter power I'm going to pick &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dazing Strike&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dazes&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; my opponent for a single turn, letting them only perform a move or attack action (normally they could take one of each). Finally, my daily power will be &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Easy Target&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which not only does considerable damage, but means that my opponent grants combat advantage and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Slows&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; them, reducing their movement speed to 10ft per round until they successfully &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Save&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Unlike the previous edition, saves this game are a flat 10 or more on a d20 roll which are made at the end of each turn.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Finally, I'll note here my racial power, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dragonbreath&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. This power, which can be used on an encounter basis, lets me breathe a gout of some kind of elemental energy that damages a bunch of people. I have to decide what ability score I use with this power, in this case Dexterity. I also have to pick what kind of damage it does and I'm going to choose &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Acid&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. I like the image of my dragon person spraying a gout of melting acid at opponents, Jurassic park style.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 7) Purchase Equipment&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Every character in 4E starts off with 100gp to spend on starting equipment. Right off the bat, I'm going to be grabbing my rogue a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Short Sword&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; for 10gp. Because I'm proficient with it, it gives me +3 to all attacks, it deals 1d6 points of damage and as a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Light Blade&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; can be used with all my rogue powers. Next up I'll grab a suit of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Leather Armour&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; for 25gp, which gives me a +2 to my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ar4mour Class&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. As a rogue, I'll definitely need a set of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Thieves Tools&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; fir another 20gp. Finally, I take a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Standard Adventurer's Kit&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; for 15gp, which includes all the basics I'll list later. That leaves me with 30gp to spend on sundries later.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;&lt;span style="text-decoration: none"&gt;Step 8) Fill in the Numbers&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;In this step we work out all my character's combat statistics.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;First, let's tackle &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Hit Points&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Characters in 4E have more hit points than ever before, but then again, so do monster. As a rogue, I start off with 12 hp plus my constitution score, for a total of 22. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;The main way characters recover hit points is by expending &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Healing Surges&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Since hit points are an abstract mechanic of your fighting readiness, healing surges are a measure of your inner reserves and spending them allows you to gain hit points. This can be done once per combat independently, but surges may also be spent through use of abilities like a cleric's spells or a warlord's motivation. I get a number of healing surges per day equal to 6 plus my constitution modifier, so 6. My &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Surge Value&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, the number of hit points I regain by spending a surge, are equal to half my bloodied value (remember, that's half my total hit points), rounded down, for a total of 5. As a dragonborn I would normally get to add my Constitution modifier, but that's +0, so no chance.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;In 4E, the previous edition's Armour Class and Saves have been rolled into a standard statistic called &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Defenses&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. When an opponent rolls an attack against you, it targets the appropriate defense. Like AC, defenses start off at 10 and then get to add appropriate modifiers. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Armour&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; gets to add the higher of dexterity and intelligence as well as my armour bonus, for a total of 16. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Fortitude&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; adds the higher of Strength and Constitution, for a total of 12. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Reflex&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; adds the higher of Dexterity and Intelligence, not to mention the +2 I get from being a rogue, for 16. Finally, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Will&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; gets the higher of Wisdom or Charisma, for 12 again.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Last bit, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Initiative&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Nothing special here, it's equal to my Dexterity bonus of +4.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;&lt;span style="text-decoration: none"&gt;Step 9) Roleplaying Character Details&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;So, I know my character is a sneaky, street-smart dragon person, but who do I actually want them to be. Well, I've decided that my character comes from a large city, the Greyhawk, Sharn or Lankhmar of whatever world the game would be set in. His parents (yeah, I've decided it's a he) are accomplished adventurers. They decided that when they had their clutch they'd leave the eggs in the care of old adventuring contacts and associates around the city, leave them to fend for themselves and see how they turned out. My dragon dude was given to their rogue buddy and thus was pretty much destined for a life of shady doings. He mostly works as a strongman for legit gigs, but he's not afraid of helping out a protection racket or tomb robbing here and there.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;In terms of appearance, he's a bit skinny for a dragonborn, but he still easily tops 6.5 ft. He's covered in glistening black scales and his 'hair' (they're a bit closer to those things an axolotl has) is a murky brown. His snout and claws are oddly elongated for a member of his species. He quite likes dressing up in understated clothes that manage a nice contrast with his scales.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Oh, I should probably give him a name. Looking at the example names in the book, I'll go with &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Balasar&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Let's add an honorific, he's known as &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Balasar of the Biting Wit&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, a coy reference to his acid breath. He's a bit of a smart-ass and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Alignment&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; in 4E has been stripped down to five points, doing away with Chaotic Good, Lawful Evil and all Neutral alignments, replacing them with &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Unaligned&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. That's the one I'm picking for Balasar. He's not particularly fussed about helping people or hurting them, just enriching himself off rubes.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Balasar worships &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Erathis&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, goddess of civilisation. This is because he's a creature of civilisation and even sees crime as a natural part of the city ecosystem. Why he wouldn't call himself religious, he's weirdly philosophical about this sort of thing, a by-product of many debates with a cleric of the goddess who tried to push him and other young vagabonds towards the straight and narrow.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="font-family: georgia;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="text-decoration: none"&gt; &lt;/span&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Finished Product&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;Balasar of the Biting Wit&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; &lt;span style="font-size:100%;"&gt;Level 1 Dragonborn Rogue; Unaligned&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Strength&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; 14 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Dexterity &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;18 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Constitution &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;10 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Intelligence &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;10 Wisdom 10 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Charisma &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;14&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;HP:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;22 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Healing Surges:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;6 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Surge Value:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;5 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Armour Class:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;16 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Fortitude:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;12 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Reflex:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;16 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Will:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;12 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Skills: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Athletics +7, History +2, Perception +6, Intimidate +9, Stealth +9, Streetwise +7, Thievery +9&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Feats:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; Dragonborn Senses&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;&lt;span style="font-size:100%;"&gt;Powers&lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;At Will: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Riposte Strike (+7; 16d+4, if opponent attacks, immediate interrupt +5 1d6+4), Sly Flourish (+7; 1d6+6)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Encounter: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Dazing Strike (+7; 1d6+4, opponent dazed until end of next turn)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Daily: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Easy Target (+7; 2d6+4 opponent grants combat advantage and is slowed (save ends))&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Equipment: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Short Sword, Leather Armour, Backpack, Bedroll, Flint and Steel, Pouch, 10xTrail Rations, 50ft Rope, 2x Sunrods, Waterskin, 30gp&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Languages: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Common, Draconic&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;How I'd Run It&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;I guess I should elaborate on that whole kaiju idea I briefly mentioned way back when I started this blog. So, 4E's tactical combat element as well as the fan community's penchant for reskinning (that is, using the mechanics and changing the fluff, for example saying a crossbow is a gun or dwarves are mole people or what have you) made me think it would be perfect for a game about giant monsters messing up each other's shit and causing a lot of collateral damage. The game, titled &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;Kaiju Megateam Go! &lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt; would be about a United Nations team of government controlled monsters who are deployed against similarly sized threats, alongside Kamijira, the king of lizards, who isn't controlled but shows up anyway (in mechanics terms, he's a dragonborn sorcerer). Instead of treasure, monsters get &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;Infamy&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;, which is gained by beating giant monsters and “accidentally” destroying important structures. I'm still working out the kinks, but I think the idea has potential.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;Also, while I'd use 3.5 to run the Xcrawl idea in my last post, for running that setting straight I'd definitely use 4E. The tactical depth of combat would allow for some amazing set piece encounters.  Monsters being built as individuals works well too. In what other edition would a troll wrapped in barbed wire with the ability 'Give me a V!' work so well?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;Finally, I promised my best friend when 4E came out I'd run a campaign for him. I still haven't fulfilled that promise. Maybe I'll get around to running a straight fantasy game with it. Or, maybe I can just make the same promise with the next edition and hope I can get away with it then as well. ;)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-3008854538246740769?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/3008854538246740769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/02/dungeons-and-dragons-4e.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/3008854538246740769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/3008854538246740769'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/02/dungeons-and-dragons-4e.html' title='Dungeons and Dragons 4E'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-770220584606932938</id><published>2012-01-25T08:00:00.000-08:00</published><updated>2012-01-25T08:02:13.484-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dungeons and Dragons'/><category scheme='http://www.blogger.com/atom/ns#' term='d20'/><title type='text'>Dungeons and Dragons 3.5</title><content type='html'>&lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Premise&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;Battle hordes of monsters. Explore forgotten ruins, vast wilderness, bustling cities and even the multiverse of planes. Learn secrets of eldritch magic and call upon the power of the Gods themselves. Adventure for wealth, glory and destiny.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;It's the game of the Temple of Elemental Evil, Barrier Peaks, the Abyss, the Tomb of Horrors, the Keep on the Borderlands. It's the worlds of Greyhawk, Forgotten Realms, Eberron, Ravenloft, Planescape and countless others. It's the game of rust monsters, beholders, kobolds, the tarrasque and flumphs.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;This is the game that started it all. It's about exploring a living, breathing fantasy world. It's about the story of a group of wanderers plying their trade with sword, skill and spell. It's about killing things and taking their stuff. It's Dungeons and Dragons.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;  &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;If you know what a roleplaying game is, then you know what &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons"&gt;&lt;i&gt;Dungeons and Dragons&lt;/i&gt;&lt;/a&gt;&lt;span style="font-style: normal"&gt; is. Played by millions worldwide for almost 40 years, it was the brainchild of a pair of miniatures gamers, the late Gary Gygax and David Arenson. They combined minis gaming, sword and sorcery fantasy and in the words of one of their players 'some shit we thought would be fun' and in doing so founded this wonderful hobby. Without it, this hobby would not exist, nor would any of the games I have covered. It's the standard in fantasy RPGs, yet undeniably its own thing. D&amp;amp;D is quite often inspired by D&amp;amp;D, which kind of makes it difficult to explain adequately in this section. Fortunately, being the world's most popular RPG it's not like finding out more about it is hard. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;Dungeons and Dragons&lt;/i&gt;&lt;span style="font-style: normal"&gt; has gone through many revisions and edition changes in its almost 40 years of existence, the most current being &lt;/span&gt;&lt;i&gt;Dungeons and Dragons 4&lt;/i&gt;&lt;sup&gt;&lt;i&gt;th&lt;/i&gt;&lt;/sup&gt;&lt;i&gt; edition&lt;/i&gt;&lt;span style="font-style: normal"&gt;, released in 2008. Despite its name it is not the fourth iteration of the game and I'm not even going to try and list all the versions. My experience has mainly been with both that edition and the one I'm covering in this post, 3&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;rd&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt; edition (OK, technically 3.5), although I have played a few sessions of &lt;/span&gt;&lt;i&gt;Advanced Dungeons &amp;amp;Dragons&lt;/i&gt;&lt;span style="font-style: normal"&gt;. Third edition was the first developed by the IP's current owner, &lt;/span&gt;&lt;i&gt;Wizards of the Coast&lt;/i&gt;&lt;span style="font-style: normal"&gt;. It introduced a  bunch of new concepts to the game, including the D20 system and the idea that any &lt;/span&gt;&lt;i&gt;Race&lt;/i&gt;&lt;span style="font-style: normal"&gt; could be any &lt;/span&gt;&lt;i&gt;Class&lt;/i&gt;&lt;span style="font-style: normal"&gt;. It's also known for the &lt;/span&gt;&lt;i&gt;OGL&lt;/i&gt;&lt;span style="font-style: normal"&gt;, a licensing agreement that allowed other companies to use material from the game's &lt;/span&gt;&lt;i&gt;System Reference Document&lt;/i&gt;&lt;span style="font-style: normal"&gt; in their own games. While the vast majority of material published using this was of...dubious quality, it did lead to some real gems in the gaming world including the superhero system &lt;/span&gt;&lt;i&gt;Mutants and Masterminds&lt;/i&gt;&lt;span style="font-style: normal"&gt; and &lt;/span&gt;&lt;i&gt;Pathfinder&lt;/i&gt;&lt;span style="font-style: normal"&gt;, a revision of 3.5 that has sky-rocketed in popularity to become the number two dog in the gaming world.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;While every edition of &lt;/span&gt;&lt;i&gt;D&amp;amp;D&lt;/i&gt;&lt;span style="font-style: normal"&gt; has a few similarities, 3&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;rd&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt; edition was the first to use the &lt;/span&gt;&lt;i&gt;D20 system&lt;/i&gt;&lt;span style="font-style: normal"&gt;, standardising the rules around a core 20-sided die mechanic. Roll your d20, add modifiers, beat a target number, simple as that.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;Allow me to go on a bit of a tangential rant for a second. &lt;/span&gt;&lt;i&gt;Wizards of the Coast&lt;/i&gt;&lt;span style="font-style: normal"&gt; have recently announced a new edition of the game is in development stages, creating waves of speculation and discussion all over the internet. It's also seen a resurgence in edition warring, where gamers with far too much time on their hands condemn others for the rules iteration they use to play elven make-believe. Yes, that sounded condescending, but the entire enterprise is more than a tad ridiculous. I've enjoyed every version of the game I've played. They all have their quirks, their problems and their glowing gems. If the new edition appeals to me, awesome, I'll play it. If it doesn't, then I have several versions I do enjoy, not to mention the scores of other games at my disposal. Your favourite version of D&amp;amp;D isn't going to go away. The world would be a better place if we spent less time arguing about games and more time playing them.  &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Character&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 1) Check With Your Dungeon Master&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; D&amp;amp;D is going to be different with every Dungeon Master you play it with. Each campaign will have its own rules variants and party dynamics. This is the step where you check with them, both to make sure you conform with the rules and also to have a look at what other players are making to ensure you aren't treading on anyone's toes. For obvious reasons, I don't really have to worry about this step.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 2) Roll Ability Scores&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;These are the original six &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ability Scores &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;and thus every game with an equivalent stat will resemble these six in some way, covering similar areas even if the names differ. There's &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Strength&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (physical power), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dexterity&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (agility, reflexes and hand-eye co-ordination), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Constitution&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (toughness), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Intelligence&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (knowledge, memory and reasoning skills), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Wisdom&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (sensory perception and empathy) and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Charisma&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (social skills).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; A 10 or 11 is average, with anything higher giving you a bonus and anything lower giving you a penalty. 18 is considered to be the human maximum, Charles Atlas strength and Einstein levels of intelligence. The shorthand way of working this out is to subtract 10 from the score if it's even, 11 if it's odd and divide by two for the modifier. So a 12 or 13 will give you a +1 bonus, a 16 or 17 +3, an 8 or 9 -1.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;There are a few different methods by which you can generate your ability scores. The traditional method is &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Random Rolling&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; of some description, usually either 3d6 added together or 4d6 with the lowest score dropped. There are also set &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Arrays&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; of stats (so you could assign, for example, a 15,14,13,12,10 and 8 among your scores) or &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Point Buy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which gives you a certain amount of points to purchase abilities with higher scores costing more points.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; I'm going to go with random rolling, the latter of the two methods I listed. I'm also going to roll them in order, rather than just rolling the numbers and assigning them to stats afterwards. This is because I'd like to develop a concept as I go along.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; So, after rolling, my scores are thus: Strength 13, Dexterity 11, Constitution 11, Intelligence 16, Wisdom 7, Charisma 13. That's not too terrible. Mostly above average, a quite nice Intelligence score and only one penalty in the form of Wisdom (albeit a -2 penalty). So, our character is physically fit, incredibly smart and personable, but a bit absent minded and rash.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 3) Choose Your Class and Race&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;These are the two central building block of your character. Your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Class&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is your character's profession, with all the fantasy staples like &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Fighters &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;(skilled warriors), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Wizards &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;(practitioners of arcane magic), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Rogues &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;(thieves and dungeoneering experts and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Clerics&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (servants of divine forces) as well as some more offbeat stuff like &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Monks&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (martial arts experts), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Paladins&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (holy warriors) and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Bards&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (performers and jacks-of-all-trades). Your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Race&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is your fantasy species, all of whom should be recognisable to anyone even passingly familiar with generic fantasy, including &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Elves, Dwarves&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Gnomes&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Halflings&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Half-Elves&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Half-Orcs&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I'm a little bit pigeonholed when it comes to my class choices, due to my ability score rolls. While having a good score in a Class' primary ability is not 100% essential to a good character, it certainly helps. Fighters want a decent strength score, rogues need to be dexterous and sorcerers charismatic. While Intelligence is helpful for everyone, because it gives you extra &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Skill Points&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Wizard&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is the only class that primarily relies on it. So y'know what, I think I'm going to go with that.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Now for Race. Each Race modifies your ability scores somewhat and come with a bunch of small bonuses and features. None of them have a bonus to intelligence, although Half-Orcs get a penalty so I think I'll avoid them. I'm going to go for a somewhat non-standard choice and make a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dwarf&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Wizard&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Dwarves tend to be a bit distrustful of arcane magic, so my character will be something of an oddity. But what adventurer isn't odd?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 4) Assign and Adjust Ability Scores&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; If I hadn't already assigned my ability scores, this is where I would do that. I will now factor in the ability score adjustments I get from my race. Dwarves are hardy and stout but also gruff and standoffish, so they get a +2 to Constitution and a -2 to Charisma. This changes my scores of 13 and 11 respectively, a good trade-off considering wizards are a bit fragile and don't necessarily need to be all that personable.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Step 5) Review the Starting Package&lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;One thing 3.5 does to help new players is list a series of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Starting Packages&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, pre-made selections of character types for people who don't want to mess about with character creation. For obvious reasons this step doesn't apply to me, but good to know it's there!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 6) Record Racial and Class Features&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Like I said, each race and class has its own features, known as &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Racial Features&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Class Features&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; respectively. Racial Features tend to be smaller bonuses like a +2 on saves against &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Fear Effects&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Low-light Vision&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, while class features are abilities and maneuvers that the entire concept can hinge around like a B&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;arbarian Rage &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Druid's&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; ability to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Wildshape&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dwarves get a seriously massive number of Racial Features, it's  a bit ridiculous. Starting with the standard stuff everyone gets, Dwarves are &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Medium Size&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which doesn't give them any bonuses or penalties. They move at a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Speed&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; of 20ft per round, which is slower than most medium creatures, but they are on the short and stocky side. On the other hand, unlike other races that speed isn't reduced when they're wearing &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Heavy Armour&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or carrying lots of stuff. They get &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Darkvision&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, a nice little ability that lets them see in the dark up to 60ft. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Stonecunning&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is another nifty bonus, giving me +2 to pretty much every check to do with stone, because dwarves are awesome at stone like that, as well as a free check to spot any unusual stone feature like a secret door. This is on top of their +2 to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Appraise &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Craft&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; checks involving stone or metal. They get a +1 to attack &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Orcs&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Goblinoids&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, as well as a +4 bonus to avoid getting hit by creatures with the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Giant&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; type, because yay racism! They get a +2 on saves against poisons, diseases and spells because they're tough as rocks. Finally, because of their stockiness they get a +4 against attempts to trip them or send them flying. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I also have to pick what &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Languages&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; my character knows here. You get a couple of defaults, plus an extra bonus language for every +1 you have to intelligence, in my case three. I start off automatically knowing the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Common&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; tongue and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dwarven&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. I'm also going to grab &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Giant&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Gnome&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and finally &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Undercommon&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, the language spoken by intelligent creatures that live underground.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Right, now onto Class Features. First we have &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Weapon Proficiencies&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which dictates which weapons a class can use without a penalty to attack rolls right off the bat. Wizards aren't exactly meant to be slugging it out in hand-to hand, so their list is short, consisting of the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Club&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dagger,&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dart&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Quarterstaff, Sling&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and all members of the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Crossbow&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; family except the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Hand Crossbow&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Wizards aren't much for armour either, not only am I not proficient in any (meaning if I wore any the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Armour Penalties&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; would be doubled) but I also suffer a chance of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Spell Failure&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; if I wear it, a straight chance for any spell I cast to just fizzle out.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Now for the stuff unique to being a Wizard. The big, obvious one here is &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Spells&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Wizards are one of the classes that get them. The spell system is based roughly on a system called &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Vancian Magic &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;(based off the magic in the books of Jack Vance), where you 'memorise' spells at the beginning of the day and once you cast it you are temporarily unable to use it again until your next preparation period. Every class capable of casting spells has their own rules governing them, from how many they know and can cast per day to the spell lists they get to choose from. As a wizard, pretty much all mechanical effects, from how hard they are to resist (you need to beat 10+ the spell's level+ relevant ability bonus) to how many bonus spells I know hinge off intelligence. I get a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Spell book&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which contains all the spells I know and from these I can prepare spells each day. I can cast three 0-level spells and one 1st-level spell, plus an extra one from my high intelligence.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Hmmm, time to do a bit of character background developing. My dwarf wizard is part of a special corps in his home clan's military. This group of warriors sneaks in behind enemy lines underground and then wrecks the enemy's stuff (particularly equipment) before running away. Let's see if I can't hinge my spell list around that.  I begin play with my spell book containing all &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;0-level spells&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and three &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;1st-level spells&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; plus an extra spell per point of intelligence bonus for a total of three. Looking at the list, I'm going to pick &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Magic Missile&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (a D&amp;amp;D mainstay, a bolt of energy unerringly strikes your target), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Obscuring Mist&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (creates a fog that surrounds you and obscures vision),  &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Enlarge Person&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (makes one person &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Large Size&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, with a corresponding increase in strength), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sleep&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (puts creatures to sleep), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Hold Portal &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;(holds doors shut against all force) and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Feather Fall&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (reduces rate of falling so no damage is taken). Most of these spells would help my wizard's unit get into and out of places, with enlarge person and magic missile being ways to assist in the rare event of a drawn-out fight.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Apart from spells I get a couple of other bits and pieces. I get the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Scribe Scroll Feat&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; for free, letting me craft &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Scrolls&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which are kind of one-use versions of my spells that anyone who can read and understand arcane magic can use. I also may obtain the services of a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Familiar&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, a mundane animal imbued with magic and basic intelligence that serves as a companion, assistant and guardian. I'm actually going to decline that for now, my character would probably see a small animal as more of a liability on the battlefield.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 7) Select Skills&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;In 3.5, all classes will receive a certain number of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Skill Points&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; that they will use to purchase ranks in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Skills&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. How much these ranks cost depends on whether that skill is a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Class Skill &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;or not, with the former costing 1 point per rank and the latter 2 points per rank. You can have as many ranks in a class skill equal to your level+3 (in my case 4) or half that for cross-class skills. Each rank gives you a +1 bonus to rolls with the skill and you also get to add the skill's relevant ability. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;As a wizard, I get a number of points equal to 2+my intelligence bonus, and these are quadrupled at first level, so I have 24 points to spend all up. I'm going to start by putting 4 points each into &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Hide &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Move Silently&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which are both going to be important if my character was a guerilla warrior. Likewise, it seems that &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Knowledge (Architecture and Engineering)&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; would come in handy, so 4 points for 4 ranks of that. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Spellcraft&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which lets me identify spell effects, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Concentration&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which lets me cast spells in distracting circumstances and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Knowledge (Arcana) &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;are all standard parts of a wizard's arsenal, so I'll put 4 points into each of those as well. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt; &lt;i&gt;&lt;b&gt;Step 8) Select a Feat&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Feats&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; are minor little boons that your character can get, giving them bonuses to skills, the ability to craft certain items and so on. Every character gets one of these at first level, an additional one at level three and one every third level thereafter. I've already obtained &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Scribe Scroll&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; due to being a wizard. I'm also going to grab the feat &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Stealthy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which gives me a +2 to hide and move silently checks.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 9) Review Description Chapter&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;This is the bit where we take a step back and consider the character's fluff and background details. Most of these have no in-game effect except for &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Alignment&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which affects play in several ways. Your alignment is a broad way of classification your character's moral and ethical outlook. It operates on two scales, the Ethical one which divides characters into :&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Lawful, Neutral &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;and&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Chaotic&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and the moral one which divides them into &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Good&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Neutral&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Evil. &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;These combine to allow you to fit into one of the nine alignments, which can render you vulnerable to certain spells, prevent you from gaining levels in certain classes (all Monks have to be lawful, for example) and can change during play depending on your actions. Alignment is, to say the least, controversial and there are countless debates about when a character's alignment should change, whether it defines a character or their actions define it, what alignment various fictional entities belong to and so on. I like to play fast and loose with it, because limiting someone's moral and ethical outlook to one of nine different slots doesn't seem terribly constructive. I'm going to make my character &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Lawful Good&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which generally means they care about others, obey the law when it's right and strive for justice and equality. Your standard goody-two-shoes stuff.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Rolling randomly for gender, my dwarf war wizard is going to be &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Male&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Heck, while we're figuring out these kinds of details I'll roll randomly for height and weight, which results in him being 4'1'' and 149lbs. A bit on the short and stocky side, even for a dwarf. I'll also roll on the age table, with my character being 75, on the more mature side for an adventuring dwarf.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I think I'll settle on a Name&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;here as well. Taking a look at the typical dwarven names, I'm going to take &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ulfgar Rumenheim&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and heck, I'll add the title &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Corporal&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. He was in the army, after all.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;On a final note I'm going to pick which deity my character worships from the list. The game's default gods are based on the campaign world of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Greyhawk&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, one of the most popular and long-lived campaign settings in D&amp;amp;D. I'm briefly tempted to take &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Boccob, &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;god of magic as my patron, but I figure as an army man he's a bit of a patriot so I'll take &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Moradin&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, god of dwarves.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 10) Select Equipment&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Before I can start buying stuff I need to see how much &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Starting Gold &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I get. Rolling under wizard on the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Starting Gold Table&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, turns out I have 70gp to play with. Considering your avergae commoner earns a single &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Silver Piece&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (10sp= 1gp) daily, that's not a bad sum. Plus, it's not like I have to buy a bunch of weapons and armour. Having said that I will certainly grab a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dagger&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; for 2gp and because I don't want to be naked, a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Traveller's Outfit&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; for 1gp. I also want to have a nice amount of self-sufficient adventuring gear, so I'm going to pick up a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Backpack&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Waterskin&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;3 day's trail rations&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Bedroll&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Flint and Tinder&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. I'll also need my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Spellbook&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Spell Component Pouch&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; for carrying my eye of newt and whatnot and some &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ink&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and an &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Inkpen&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Totalling the cost of all that I'm left with 49 gp and 4 sp, which could come in handy later.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 11) Record Combat Numbers&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; Now it's time to work out all those derived statistics that come up in combat.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Hit Points&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (how much damage you can take) are largely derived from your class, plus you get to add your constitution modifier each level. Each class has a different sized &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Hit Die&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which is the die type they roll to determine how many hit points they get each level, for example Fighters get to roll a d10. As a wizard I'm fairly fragile, only getting a d40. Fortunately that's maximized at first level, so all up I'll have 7hp.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Armour Class&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is the number enemies have to roll to hit you. Normally your AC is equal to 10+ your Dexterity bonus+armour bonuses+any other misc bonuses you may have. Not having much of any armour, my AC is a flimsy 10. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Initiative&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is the bonus you add to a d20 roll to determine combat order, usually your Dexterity bonus. Once again, a boring +0 for me.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Attack Bonuses&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; are what you get to add to your D20 rolls to hit. This usually includes your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Base Attack Bonus&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which differs from class to class and is in my case +0 (generally it's warrior types who have a bonus at this level). I also get to add my Strength bonus and Dexterity bonus to melee and ranged attacks respectively, for a total of +1 and +0 respectively.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Finally, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Saving Throws&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; are what you roll to avoid the nasty effects of things like spells, poison, dragon breath and so on. Each class gets varying bonuses to these as well as an applicable ability score modifier. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Fortitude Save&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which is used to resist physical effects like poison, disease or a medusa's stone gaze gets a base of +0 for being a wizard and +1 from my Constitution bonus. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Reflex Saves&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, used for getting out of the way of things like dragon breath, spear traps or a wizard's fireball, gets again a +0 and +0 from my Dexterity Modifier. At first you'd think things would pick up as wizards get a +2 to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Will Saves&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, the save for resisting mental attacks, but it's keyed off my Wisdom modifier, which at -2 brings it back down to 0. Good thing I get all those save bonuses from being a dwarf!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 12) Details, Details, Details&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; Right, all the mechanical stuff is done! Now I just need to flesh Ulfgar out. I have his description pretty much down pat and I've identified a few key elements of his background. So, why has he decided to become an adventurer? I think I'll make it a fact-finding mission. See, the region of the world that Ulfgar comes from is home to several dwarven clans who periodically war against each other. These conflicts are fairly small scale border skirmishes and raids with few casualties that help determine that local pecking order among the chiefs, deep kings and thanes. The Rumenheim clan periodically (read: these are dwarves, so every century or so) send out one of their mages out to learn new spells to ensure they maintain an edge on the competition. Ulfgar, who is reasonably personable for a dwarf as well as being a skilled and intelligent caster, has been sent into foreign lands to accumulate knowledge for the glory of his clan.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt; &lt;span style="text-decoration: none"&gt;&lt;/span&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Finished Product&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;Corporal Ulfgar Rumenheim&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; &lt;span style="font-size:100%;"&gt;Level 1 Dwarven Wizard; Lawful Good&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Strength&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; 13 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Dexterity &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;11 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Constitution &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;13 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Intelligence &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;16 Wisdom 7 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Charisma &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;11&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;HP:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;7 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;BAB: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;+0 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Init: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;+0&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Fort:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;+1 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Ref:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;+1 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Will:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;+0&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Skills: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Concentration+5, Hide+4, Move Silently+4, Knowledge (Arcana)+7, Knowledge (Architecture and Engineering)+9, Spellcraft+7&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Feats:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; Scribe Scroll (B), Stealthy&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Spells per day:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;3/2&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Spells Known:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;0-Level &lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;All; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;1&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;sup&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;st &lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Level &lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Enlarge Person, Feather Fall, Hold Portal, Magic Missile, Obscuring Mist, Sleep&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Equipment: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Backpack, Bedroll, Dagger, Ink Pen, Ink (vial), Spell Book, Spell Component Pouch, Trail Rationsx3, Traveller's Outfit; 49gp, 4sp&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;b&gt;Languages: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Common, Dwarven, Giant,Gnome, Undercommon&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;How I'd Run It&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;I have run a few different campaigns of 3.5 over the years, the main two being a game set in the world of Eberron where the PCs made it into the high teen levels and &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;World's Largest Dungeon&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;, a 3&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;rd&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt; party supplement adventure taking characters from 1&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;st&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt; level to 20&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;th&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt; and featuring (almost) ever monster in the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;Monster Manual&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;. Sadly, both of these petered out due to real life getting in the way before we could reach a satisfying conclusion.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;I do kind of want to go back to WLD, but I want to mix things up a little. There's an absolutely phenomenal setting produced by Goodman Games called Xcrawl: Adventures in the eXtreme Dungeon Crawl League, set in an alternate Earth with magic, monsters and fantasy races where dungeons crawling is one part extreme sport, one part professional wrestling. I want to run a campaign of the World's Largest Dungeon set in that, &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;WXD&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt; or &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;World's eXtremest Dungeon&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;. Furthermore, I want to take the 3&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;rd&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt; party wackiness of 3&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;rd&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt; ed and turn that dial to 11. let players use material from basically any supplement they want, go all out. It would not be the most balanced game, but it could be great balls off the wall fun.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-770220584606932938?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/770220584606932938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/01/dungeons-and-dragons-35.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/770220584606932938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/770220584606932938'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/01/dungeons-and-dragons-35.html' title='Dungeons and Dragons 3.5'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-2873096288149097022</id><published>2012-01-22T05:09:00.000-08:00</published><updated>2012-01-22T05:27:06.046-08:00</updated><title type='text'>Sweet Dreams</title><content type='html'>&lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Premise&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;The school is a battleground of teen-angst bullshit, underhanded politics and the supernatural and no one will believe you.&lt;/i&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; font-style: normal; "&gt;Your high school has a secret. Well, a lot of secrets. You see, some of your classmates, perhaps yourself included, are not what you might call normal. Some are practitioners of the dark arts. Some are inhabitants of the Dream World, disguised as adolescents for various purposes, sinister or otherwise. Some are even robots and aliens. They stick to the shadows, with everyone vaguely aware of their existence but none of it being dealt with in the open. But like I said, chances are you're one of these individuals or at least associate with them, so that should make mundane matters pretty easy to coast through, right?&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; font-style: normal; "&gt;Hell no, this is high school, remember? A person doesn't need black magic to make your life hell, just a complete lack of concern for the mental, physical and social well-being of others. Even without magic or weird science, the conspiracy is a cut-throat world of social and sometimes physical violence. Add on homework and those strange new feelings you're starting to develop about some of your fellow students and things couldn't be harder to coast through.&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;  &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;a href="http://www.lulu.com/product/paperback/sweet-dreams-player-book/2364104"&gt;&lt;i&gt;Sweet Dreams&lt;/i&gt;&lt;/a&gt;&lt;span style="font-style: normal"&gt; is a game of dealing with all the usual pressures of high school while also being wrapped in the skulduggery of the conspiracy, the shadow war between students who know about the supernatural world that lurks beneath the surface. PCs might be ordinary high-schoolers (although on the more talented side) or they might be vampires, witches, aliens, mutants, the possessed or any other manner of strangeness trying to fit in. If you read or watch anything in the 'young adult' market, whether or not you're the target audience, you're going to have a point of reference here.&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;I'm really quite impressed by the array of source material present. Scattered throughout the book are quotes not just from the usual suspects like &lt;/span&gt;&lt;i&gt;Buffy&lt;/i&gt;&lt;span style="font-style: normal"&gt; and &lt;/span&gt;&lt;i&gt;My So-Called Life&lt;/i&gt;&lt;span style="font-style: normal"&gt;, but also some lesser known yet no less awesome stuff like &lt;/span&gt;&lt;i&gt;Heathers&lt;/i&gt;&lt;span style="font-style: normal"&gt; ('My teen-angst bullshit has a body count' is the exact kind of quote you want for a game like this).&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;While the game doesn't really tackle anything anyone would be unfamiliar with, it still has its own flair with the idea of the &lt;/span&gt;&lt;i&gt;Dream World&lt;/i&gt;&lt;span style="font-style: normal"&gt; being emphasised quite strongly. The Dream World is where ethereal beings like &lt;/span&gt;&lt;i&gt;Faeries&lt;/i&gt;&lt;span style="font-style: normal"&gt; and &lt;/span&gt;&lt;i&gt;Dreamwalkers&lt;/i&gt;&lt;span style="font-style: normal"&gt; come from. They have a strange interest in our world, not to mention elements of our world having an interest in them. I also quite like the &lt;/span&gt;&lt;i&gt;Motif&lt;/i&gt;&lt;span style="font-style: normal"&gt; element, a signature aesthetic that your character might emphasise in different ways. So, if you're just an ordinary jock and your motif is &lt;/span&gt;&lt;i&gt;Football &lt;/i&gt;&lt;span style="font-style: normal"&gt;then it just means you're hanging around in your football gear all the time, but if you're some kind of faerie with the motif of &lt;/span&gt;&lt;i&gt;Fire&lt;/i&gt;&lt;span style="font-style: normal"&gt;, that will colour your magical effects. It really helps emphasise both supernatural elements and the search for a strong identity that is central to every teenager's life.&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;The basic mechanic  is a bell curve, roll 3d6 and add your skill total to beat a target number. The default is 16, apparently set so that your average person will succeed half the time at an average task. Many actions will also require you to take note of your &lt;/span&gt;&lt;i&gt;Passing/Failing Grade&lt;/i&gt;&lt;span style="font-style: normal"&gt;, the difference between the target number and what you rolled. I was surprised at how mechanically intensive and nuanced the system is, as most games that try to go for romance fall somewhere around the rules-light end of the spectrum. But there are several parallel combat forms, letting you not only break an opponent's body and mind with physical or psychic attacks respectively, but also letting you terrify them, erode their confidence and self-worth and even seduce them until they're willing to go to crazy lengths to gain your approval. You'll also notice the quite large number of steps to go through to make my character (granted, they're fairly small and granular). &lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;One of the things I do quite like about &lt;/span&gt;&lt;i&gt;Sweet Dreams&lt;/i&gt;&lt;span style="font-style: normal"&gt; is that you could easily strip away the supernatural stuff and run it as a pure high school game. It would be perfect for something along the lines of &lt;/span&gt;&lt;i&gt;Rockstar's&lt;/i&gt;&lt;span style="font-style: normal"&gt; highly underrated &lt;/span&gt;&lt;i&gt;Bully&lt;/i&gt;&lt;span style="font-style: normal"&gt;. Heck, thanks to the shockingly brutal mental and social combat rules you could run some kind of exciting homage to the &lt;/span&gt;&lt;i&gt;Breakfast Club&lt;/i&gt;&lt;span style="font-style: normal"&gt; where possibly for the first time people use attack rolls to work through each other's social issues.&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;Oh, the editing could definitely have been better, though. Typos everywhere, font alignment issues and one particularly amusing bit of proofread fail where the text for the &lt;/span&gt;&lt;i&gt;Carrier&lt;/i&gt;&lt;span style="font-style: normal"&gt; flaw has been replaced with an editor's note reading 'WHAT THE FUCK GOES HERE, ALLAN?????v'. That sort of thing isn't really a deal breaker for me, but it definitely takes the polish off. Besides, that flaw had some really interesting implications I'm missing out on!&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Character&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p  style="margin-bottom: 0cm; text-decoration: none; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;b&gt;Step 0) Create Concept&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;While the character creation steps for &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sweet Dreams&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; are numbered, it has a whole bit about picking out your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Concept &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;and a few other associated aspects beforehand so you have a strong idea of what you want going forward. This system is a combination of class template and point buy, so knowing what you want ahead of time is important.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;So, let me ask you this: Could &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Twilight&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; have been a hit if it were about mummies? A &lt;a href="http://www.penny-arcade.com/comic/2009/10/12"&gt;couple &lt;/a&gt;of &lt;a href="http://www.shortpacked.com/2008/comic/book-8/02-autumn/mummyonahorse/"&gt;webcomic authors&lt;/a&gt; seem to think so. And hey, I love the idea. The bad boy that hides himself behind bandages because underneath he's secretly an inhumanly beautiful god-king stuck in perpetual youth. I give you &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;David Kemesiri&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, eternal Pharaoh turned high school student.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Now I need to pick my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Motif&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. As I explained above, your motif is your character's identity as expressed through aesthetic.  I'm kind of tempted to take the lazy route and go with &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ancient Egypt&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, but I'm going to pick &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Jewels&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. I'll get more into how this affects him in the later step.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I also need to determine my level of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Belief&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. A lot of odd stuff happens in the world of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sweet Dreams&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and how open you are to that stuff can make life easier or harder. The default is that you are a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Believer&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; in the supernatural and weird, what with potentially being one. But it's quite possible, especially if your character is a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Nega-Psychic&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (has the ability to unconsciously tamper with supernatural powers), that they might be in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Denial&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; about the whole thing. This can cause complications for your character but also net them bonus points. I figure an eternally resurrecting god-king of Ancient Egypt isn't really going to have problems dealing with the concept of werewolves and magic, so I'll stick with the default. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; text-decoration: none; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; text-decoration: none; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;b&gt;Step 1) Choose Caste Template and Record Respectability&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Your character can be divided into two distinct elements. The first of these is their &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Caste&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, where they belong in the social morass of high school, which clique they are associated with. Whether you're a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Jock&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Princess&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Geek&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or perhaps even a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Traveller&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; in between cliques, this will determine everything from your standing in the social hierarchy to your general skills. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;One interesting thing is that you&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;can have a separate &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Caste Affiliation&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; from your actual caste, meaning that while your stats are largely determined by one caste, how others see you is determined by another. For example, you might be a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Brain&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;all pepped up on book smarts, but you might hang with the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Criminals&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and tend to put those book smarts to shady use. This generally only affects how adults perceive you, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Popularity&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; among students is a whole other kettle of fish.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I think I'm going to go with the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Loner&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; caste for David. Technically it's not really a caste, but he likes to keep to himself. It's better for brooding and being mysterious. I'll have very few friends, but will also have to deal with less clique bullshit. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Respectability&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; determines how well adults will relate to you. They tend to react better to kids who are active participants in school life, be it sport, academia or student politics and are wary of kids who seem like social malcontents. As a Loner, my starting respectability is 9. This gives me a -4 on the use of all Political and Social skills with adults. This is actually fairly common, only older students in certain cliques tend to escape penalties in this area.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; text-decoration: none; "&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;b&gt;Step 2) Attributes&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Attributes&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; are your basic stats and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sweet Dreams&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; has seven of them, your starting scores are  determined by your Caste. Three is the human average.  As a Loner, David is going to start off with a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Strength&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (physical power, athleticism) of 4, and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Agility&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (reflexes and hand-eye coordination) of 4, a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Mind&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (raw intellect) of 4, a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Will &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;(self control and determination) of 5, and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Appearance&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (general attractiveness) of 3, a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Charisma&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (social skills) of 3 and a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Soul&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (artistic ability and general purity of spirit nebulousness) of 4. So, not incredibly personable but overall quite decent. I'll get a chance to boost these later.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;b&gt;Step 3) Skill Sets&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;While &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Sweet Dreams&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; has &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Skills&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; like most RPGs, it focuses more on picking them in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Sets&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; rather than individually. Each set gives you a bonus in five separate skills and you may get a chance to improve specific skills depending on your caste.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I get a +3 in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Adult Skills&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which include &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Area&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (lets me know my way around the town and surrounds), &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Bureaucracy&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Drive&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Life Skills&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (general day-to-day house maintenance) and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Self-Control&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. All pretty handy to have. On the flip side, I also get +2 in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Child Skills&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which include &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Child Culture &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;(knowledge of cartoons, video games etc), &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Dream&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (helps me make my way through the dream world), &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt; Expression&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (performance art), &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Sensitivity&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (empathy for the plight of others) and hey, once again, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Self Control&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Unfortunately I only get the higher of the two, so that one is wasted.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I now get to pick between a +1 in either &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Adventure Skills&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Wilderness Skills&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. I'm going to take the latter, which nets me &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Athletics&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Bully&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Perception&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Stealth&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Survival&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. All fairly self explanatory.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Finally I get a +1 in any skill of my choice, as long as it doesn't take it above +3. I'm going to put it in the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Flirt &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;skill. We're shooting for teen romance, after all!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 4) Backgrounds&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Backgrounds&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; are little side benefits and connections you get from being a member of your caste. They are external things which can potentially be taken away from you. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I have a choice between either a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Job&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; at a rank of 3 or a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Pet&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; at a rank of 2.I think I'm going to pick the former, an assistant job at the local museum collecting donations and cleaning the place up. I'm going to put two of the points into the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Company&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; aspect, making it a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Local&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; job which nets me +3 to my respectability, with the last point going into the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Trust&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; aspect, meaning I work there about 6 hours per week and get a further +3 to my Respectability.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I also get 5 points in the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Privacy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; aspect, meaning I have a secret place to call my own. I'm going to designate it as a forgotten storeroom under the museum. It has 3 points in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Security&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which means I have an extra, tiny room (perhaps some kind of sarcophagus) and a secret entrance to the hideout. The other two points go into &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Space&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which means the entire area is about the size of a small apartment. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Finally, I have a single point in the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Resources&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; background. This helps determine what kind of stuff I can buy and what stuff I already have access to. At this level I possess one item worth about $500, another at $300, a third at $100 and pretty much as many items as I want at $10 or less. I'll detail those later. Apparently the income from my job doesn't count and instead goes to paying for my future. I actually had a discussion with my girlfriend about this and I think this system does a pretty good job of reflecting how oddly well-off high-school students are in fiction.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 5) Equipment&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;As noted above, your starting &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Equipment&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is determined by your level in the resources background. My character has one item worth $500, another worth $300, a third at $100 and myriad $10 items. I actually don't really see anything that I particularly want in the equipment list, apart from a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Knife&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; as my $100 item. It's going to be a fancy, jewel encrusted ancient Egyptian knife as well, because why the heck not? I'm going to keep those other items in reserve, don't see why that would do any harm.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I also get a few bits and pieces from my caste. I get a leather jacket, which seems pretty mandatory, as well as school supplies, a pocket knife and a $25 wardrobe (ouch). I then get a choice between &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Camping Gear &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;and a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Computer&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, I'll go with the former. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 6) Caste Subplot&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;A &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sub-plot&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is a story-based complication that your character has to deal with in the course of play. It might reflect personality traits like &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Clean Freak&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Denial&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; that the supernatural exists or a Feud&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;with another student. Whenever your sub-plot comes up in play, you get &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Experience,&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;with larger sub-plots potentially gaining you more XP if an entire story revolves around it.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Some castes get to choose their sub-plot, but as a Loner I get &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Casteless&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. This 1 point sub-plot reflects my lack of clique affiliation, meaning my character is vulnerable to targeting by bullies and has no one to stick up for him. I'll be picking up a few more sub-plots later.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 7) Choose Nature&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;This is the second major building block of the character, your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Nature&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; determines what your character actually is, be it normal human, magical practitioner or some kind of supernatural being. Natures are separated into broad groups, including the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dreamwalkers &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (inhabitants of the dreamworld possessing a human host), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Faeries&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (pure supernatural constructs that have taken material form, including ghosts, angels and true fae), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Humans&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (average joes who nonetheless deal with the supernatural), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Mutants&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (science based strangeness, including aliens and robots), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Mystics &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;(folks empowered by magic, including your Buffy-style slayers), &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Nega-Psychics&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (people whose rejection of the supernatural lets them subconsciously wreck it) and last but not least your &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Vampires&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Werewolves&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, staples who need no elaboration.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Each Nature comes with several &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Templates&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; which allow you to fast track the creation process. Otherwise, you get 100 points to spend on various powers, bonuses and stat boosts. I'm going to go with the latter option since I think the mummy template is a bit dull and not quite what I'm going for.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;As I've said previously, I'm going to be playing a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Mummy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which is a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Faerie&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; template. The idea is that mummies are lost spirits possessing a physical body. In my case, back in the lost bits of Middle-Eastern history, boy-king Kemesiri II of a now forgotten dynasty of an unknown kingdom was bound into a jaw-droppingly ostentatious statue after his death by a rival throne claimant because destroying a physical body and preventing your enemy reaching the afterlife is a grave insult. David has been around for a long time now (although sometimes he slips into torpor and misses a few odd centuries) and passes the ages by brooding and staying on society's periphery. He was shipped to the States while in one of his slumbering phases by an expedition, eventually broke out and now lurks around the high school, being mysterious and strangely alluring.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 8) Attribute Bonuses&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Every Nature gets a bonus to one or more specific attributes. Even better, these don't count towards your total score for the purposes of determining the cost of increasing that attribute bonus later (you'll understand better what I mean later on). All Faeries get a +1 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Natural Bonus&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Appearance&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which helps with the whole 'hot mummy' thing I'm going for (be thankful I'm not using the phrase 'yummy mummy'. Don't think I won't).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;" align="LEFT"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I also get to spend points here to boost my attributes. Since we're going to for &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Twilight&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; with mummies, that means I'm going to go hell for leather on my Appearance. Apparently mummies can have a natural maximum of 8 out of 10, so I'm going with that. Raising it for 3 to 4 is going to cost me 5 points. Then we come into contact with &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Levels.&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; The better your stats get, be they attributes, skills or powers, the more they cost to improve. Levels 1-4 are &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Low Levels&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, 5-7 are &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Mid Levels&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; which are double the cost to improve and 8-10 are the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;High Levels&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which cost x3. Therefore, it'll cost me another 30 points to increase my Appearance&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;to 7, +1 from my Natural Bonus.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;" align="LEFT"&gt; That has already taken a fair chunk out of my points, so I'm going to leave this for now. Maybe I'll revisit attributes later when I get some more points to play with.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 9) Manna/Science&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Manna&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is a vague measure for how creative and imaginative you are. It's also the fuel for magical powers. While only folks who possess the latter really make use of it, having a good store can be incredibly helpful from a group standpoint. It also makes you alluring to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Chimera&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, the ethereal creatures that waft in from the Dream World. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Mutants&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; instead get &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Science&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which seems to be some kind of weird quasi-radioactive energy that fuels their powers.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; This is the first thing I have to spend my points on. I don't want to go too overboard here, but I want a good store of Manna to fuel any powers I might get. Therefore, I'm going to buy up 9 points at the cost of 1 per point. A young God-King who has lived for millennia should have a fairly active imagination.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 10) Skills&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Now to take a look at my skills. I figure a guy who has been around as long as David probably knows a few things, so I'm going to drop 10 points to get +2 to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Knowledge Skills&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which includes &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Academics&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;High Culture&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Linguistics&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Lore&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Research&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 11) Skill Bonuses&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; No joy here. Dreamwalkers, Humans and Nega-Psychics get bonuses to certain skills, not me.  &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 12) Talents&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;These are relatively cheap extraordinary abilities that people can buy, like &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ambidexterity&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Speed Reading&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; or being a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Good Listener&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Most of these have a Soul requirement, because if that ever gets reduced you become more detached from the world. It's also where you pick up &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Disciplines&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; that allow you to perform &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Magi&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;c, or make strange &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Inventions&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I'm going to grab one of the slightly more bizarre ones, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Past Lives&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, simulating the fact that David has been around for a long, long time. A number of times per &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Story&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; equal to my soul, 4, I can get insights into a situation related to my past life, which I have to elaborate on. That will set me back a further 18 points. I'm tempted to grab the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;True Love&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; talent, but I think that is probably something that should be developed in-story.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 13) Backgrounds&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; This is where I purchase more backgrounds, if desired. Having a look through the list, I'm fairly happy with what I've got. Besides, I'm already running low on points and I haven't even gotten to the supernatural power bits.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 14) Powers and Creature Features&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Speak of the devil! Whether it's the ability to turn into a wolf, posses a human body, raise the dead, read minds or possess a pair of wings which a certain subgenre of fanfic tells me apparently makes you hideous (as if, wings would make you the coolest person ever), this is the step for that. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sweet Dreams&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; has a fairly comprehensive list of supernatural bits and bobs to choose from in this department, split into two broad categories called &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Powers&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which are intangible abilities, and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Creature Features&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which are physical. The main difference is that the former tends to require either Manna or Science to use and having too much of the latter will give you levels of the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Weird&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; sub-plot, requiring you to hide if you don't want to be outed as a freak.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Before I delve into spending my points, I should note the natural &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Gifts&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; I get for being a Faerie. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Faery Sight&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; means I can always see &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Chimera &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;(invisible dream inhabitants), as well as their aspects and effects, even when they're disguised. So, even if your faery is disguised as a teenager, I can tell. Thanks to &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Faery Touch&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; I can also always use my powers and make contact with these immaterial beings. Finally, I can &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Lucid Dream&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, meaning I can control what happens in my dreams, an important aspect of a game with a Dream World.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;This is where the vast majority of my remaining 28 points are going to go. In fact, all of them. I'm going to buy all three levels in a creature feature called &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Inert&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which costs me 18 points for the first level and another 5 points for the other two, reflecting my golden, jewel encrusted body. This makes me immune to all diseases and toxins, cold, heat, pressure, the vacuum of space and means I don't have to eat, drink or breathe to survive. I don't show up on infra-red and attempts to track me by scent suffer a -6 penalty. On the downside I have to take three levels of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Inert Flaws&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Flaws&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; are mechanical drawbacks which would normally give me bonus points (we'll get to them later), but in this case I get no freebies. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Inert &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;has several flaws, each reflecting a disadvantage of being a non-living material thing. I'm going to grab &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Heavy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, considering I'm essentially a statue, doubling my weight for 1 level, with the other two going into &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Can't Swim&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. One important note, normally I'd suffer from 3 levels of the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Weird&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; flaw for my levels of Inert, but a Faery's creature features are only visible as part of their &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Chimerical Aspect&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. When my magic is disguising me as a strangely attractive, brooding teenager, nobody is any wiser. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; Oh no, it appears my points have all been spent! But we still have a few steps to go. Not to worry, there may be opportunities to pick up points later,&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 15) Natural Sub-plots&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Being a vampire, alien or witch sure can be complicated at times. Every Nature comes with at least one &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Natural Sub-plot&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, a sub-plot intrinsic to their supernatural condition. In my case I get to choose between two. Either I'm a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Changeling&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, a being substituted for a real child (better not let the parents know) or I'm an &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Orphan&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, lacking any kind of family (better not let authority figures know). I'm going to pick the latter, since he lives in the museum by himself and hasn't had a family for a few thousand years now.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I also have a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Chimerical Aspect&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Every faery is a mystical being of fantastic appearance hiding behind an illusion. It behooves them not to make this known if they wish to blend in. David only appears to be a young man of Middle Eastern appearance with a leather jacket and brooding exterior. In reality he's a spirit possessing a flawless golden body covered with priceless gems and jewels of inestimable worth&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 16 ) Magic&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; If I had purchased any of the talents that would let me use powers through some kind of art or device, rather than being an inbuilt ability I possess, here is where I would purchase them. While having some cool Egyptian mystic powers would be awesome I lack the points.  &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 17) Passion&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Every teenager gets +1 level in the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Passion&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; sub-plot, meaning they like someone (as in like like). Can't have a game about high school without teen romance and I especially can't have this kind of character without the same. In my case, David has his immortal eye on the new girl, a clumsy and relatively bland yet strangely alluring young woman by the name of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Mina Robin&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. He doesn't yet know that Mary is a Nega-Psychic, which is why powers have a hard time affecting her and she kind of sucks just a little bit of colour out of everything, but this mystery only makes her that more intriguing.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 18) Nexus&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;As I've hinted at, dreams and the Dream World play an important part in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sweet Dreams&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. A &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Nexus&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is a place that your character dreams of when they sleep which opens a doorway between their dreams and the dream world. Unsurprisingly I'm going to pick the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ancient Egypt Exhibit&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; at the local museum, particularly the cases that hold the royal artefacts.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 19) Traits&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;In this step I calculate all of David's &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Traits&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, attributes derived from previous scores. His &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Movement&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; (measured in feet you can move per turn) is equal to 10+ Agility for a total of 14. His &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Confidence&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, his health that is targeted when someone wants to frighten, bully or seduce him is his (Charisma+Will)x3 for a total of 24. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Stamina&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, his physical health, is (Strength+Will)x3, equalling 27. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Focus&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, his psychic health is equal to (Soul+Will)x3, also 27. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Popularity&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, fairly self explanatory, is (Charisma+Appearance)x3 for a nice total of 33 (sadly still not enough to get him a bonus with other students). This is also where I would normally record &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Status&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, a measure of your standing within your Caste, but Loners don't have this.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 20) Contacts&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt; If your traits are high enough you may know useful people in various spheres of influence. These can usually be bought as a background, but you may be eligible for free levels of Contacts, with the more levels invested in contacts the better they are. These contacts might be fellow students, adults or even supernatural being.  &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Having no status score means I have no &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Caste Contacts&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. My Popularity of 33 does mean I get three levels of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;High School Contacts&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. I'm going to sink all three levels into &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Yasmina Smith&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, an up and coming, overachiever sophomore who's a member of the prep caste and the only other student of vaguely middle Eastern appearance. She'll associate with David out of solidarity and may occasionally do him favours among her clique. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I have one level of &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Adult Contacts&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; thanks to my Respectability score. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Rory the Janitor&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; works at the museum and is willing to overlook the young mummy's frequent trespassing onto the property.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I now have three levels of contacts to split between &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Child &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Imaginary Contacts&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; because of my manna score. I'm going to go with two of the latter. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Odji&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is a small dream creature known as a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Goblin&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, looking like a deformed cross between a baboon and a cat. It helps guide David through the Dream World and occasionally pilfers shiny things for him. My 2 level contact &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Akhom&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is a serious, eagle-headed &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Bogeyman&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, a greater dream inhabitant&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;who claims to have been assigned to guard David while also preventing him from entering the afterlife. He's good for allegorical, cryptic advice, grim stare downs and isn't too bad in a dream fight either.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 21) Combat Scores&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;As &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Heathers&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; taught us, high schools can be violent places and sometimes you will get hurt, even before you add supernatural weirdness. This bit is going to be a tad boring for me, mainly because I didn't take any combat skills&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;My &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Initiative&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, the score I roll before combat, is equal to my Agility+Mind+any other mods, for a total of 8. Because I lack any combat skills, my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Unarmed&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Simple Weapon&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; attack bonuses, used in melee, are both +4, using solely my Strength. My &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Tech Weapon&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, used with devices, is equal to my Mind of 4. While I don't have any supernatural &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Powers&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, my attack with them is also +4, equal to my Mind. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;On the defense front, both my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dodge&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Block&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; scores are going to be equal to my Agility of +4, which also happens to be the same as my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Power Defense&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. I only get to use these if I see an attack coming. If I don't I switch to my &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Passive Defense&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;, which, unsurprisingly is +4 for physical attacks thanks to my Strength, but a whopping +5 against psychic attacks thanks to my Will.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 22) Flaws&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Now here is a chance for me to pick up extra points. Like I said before, &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Flaws&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; are disadvantages you can take that hinder you in play, but whereas sub-plots give you XP for complicating a story, Flaws give you points now. I can grab up to 5 points of flaws, each of which gives me an extra 6 points to spend on my character. I'm going to milk this for all it's worth.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I'm going to start off by taking 1 point in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Faery Weird&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. A little bit of my weirdness gets through even my glamour that hides my Chimerical aspect. In this case, David's hands and feet both shine with the gold of his body. He hides it by, you guessed it, wrapping them in bandages (he claims it's a skin condition). Next up I'm grabbing the two points &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Taint&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; flaw. Due to the magic used to bind David to his body, he emanates supernatural evil and characters with the power to sense that sort of thing can spot him in a flash. Finally, I'm going to grab 2 points of the I&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;ron Allergy&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; flaw, thematically appropriate for Faeries. Cold Iron weapons deal extra damage to David and I take three focus damage every &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Time Phase&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; I am touching Cold Iron.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 23) Bonus Points&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Right, now to spend those points! First off, for 12 points I'm going to grab the Creature Feature &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dark Dependency&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. I have to spend at least 16 hours in the shadows, but not only can I see in the dark, but David also heals much faster than ordinary people in darkness. He can even regenerate limbs! The other 18 points will go into &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Armour&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;. Normally a character's &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Toughness&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; can't be applied to weapons more damaging than fists, but in my case they do and I even get a +1 bonus to it!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 24) Extra Sub-plots&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I can take extra sub-plots here if I feel like it. They don't give me anything now, but might come up during play. Just for fun, I'm going to take the two points sub-plot &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Enmity (Werecats&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;). Yeah, turns out the werecats hate mummies. Why? I dunno, some kind of ancient feud, probably.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; text-decoration: none; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 25) Year and Rank&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;It turns out the default starting character in &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Sweet Dreams&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; is a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Freshman&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; around the age of 14 (I admit, I find this a tad creepy).If you want to go up grades you can get an extra +160 points, which I find to be a handy way of both having more powerful character (I struggled a bit with my points budget) and dealing with more mature themes in game. As it stands I'm going to leave David where he is. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;I should also record David's &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Rank&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; of 3, which is just an abstract level of power for the GM's benefit. As David gets more experience, he goes up ranks.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="text-decoration: none"&gt; &lt;/span&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Finished Product&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-style: normal; text-decoration: none; font-family:georgia;"&gt; &lt;span style="font-size:130%;"&gt;&lt;b&gt;David Kemesiri aka Kemesiri II&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Nature: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Faery &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Caste: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Loner&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Year: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Freshman &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Rank: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; font-style: normal; "&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Attributes:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Strength 4, Agility 4, Mind 4, Will 5, Appearance 8, Charisma 3, Will 5&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Manna: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;9&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Confidence &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;24 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Popularity&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; 33 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Status&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; n/a &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Respectability &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;15 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Movement &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;14 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Stamina&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; 27 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Focus&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; 27 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Initiative&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +4 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Unarmed&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +4 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Simple Weapons&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +4 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Tech Weapons&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +4 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Powers&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +4&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Dodge&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +4 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Block&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +4 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Toughness&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +5 &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Resist Power&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +5&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; font-style: normal; "&gt;&lt;br /&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Motif:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Jewels &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Nexus: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Ancient Egyptian Exhibit&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Gifts: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Faery Sight, Faery Touch, Lucid &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;br /&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Skills:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; +3 Adult, +1 Adventuring +1,+2 Child, +1 Flirt, +2 Knowledge&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;u&gt;&lt;b&gt;Sub-plots&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-style: normal; text-decoration: none; font-family:georgia;"&gt; &lt;span style="font-size:100%;"&gt;&lt;b&gt;Casteless 1&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Chimerical Aspect 2: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Body of gold and jewels&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Enmity 2:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Werecats&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Orphan 1:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; No mortal family&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Passion 1: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Like (Wilhelmina Robin)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;u&gt;&lt;b&gt;Backgrounds&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Contacts: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Adult Contacts 1 (Rory the Janitor), High School Contacts 3 (Yasmina, Prep Sophomore), Imaginary Contacts 3 (Odji, goblin guide; Akhom, bogeyman warden)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Job 3: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Company 2, Trust 1 (Casual museum assistant) &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Privacy 5: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Security 3, Space 2 (Secret private room under the museum&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Resources:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; 1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;u&gt;&lt;b&gt;Talents/Powers/Features&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Armour 1:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Add Toughness+1 to damage from lethal attacks&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Dark Dependency: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Heal 1 time phase faster in darkness, regrow limbs, can see in the dark&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Inert: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Immune to toxins, diseases, heat, cold, do not need to eat, drink or breathe, does not show up on infra-red&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Past Lives: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;4/Story, gain insights into situation based on past life.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;u&gt;&lt;b&gt;Flaws&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Faery Weird 1: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Gold hands and feet show through glamour.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Inert 3: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Can't swim, Heavy&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Iron Allergy 2: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Double damage from cold iron, 3 Focus damage/time phase touching cold iron&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Taint 1:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Evil aura detectable through magic and ESP.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Equipment: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Wardrobe ($25), Camping Gear. Jewelled knife, Leather Jacket, Pocket Knife, School Supplies.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;How I'd Run It&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;I didn't realise this when I purchased it, but &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;Sweet Dreams&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt; is a two-book game, meaning that I'll need to purchase the game running guide if I ever want to actually sit down and run this properly one day. I have a feeling I could probably get away with just the &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;Player's Book&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;, especially if I stay away from the freakier dream stuff, but hey, complete is complete.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;Were I to go ahead with this, I think I could run it pretty straight, but there are a couple of other ways I'd want to do it that differ from the main premise: The first is that &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;Bully&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt; idea I mentioned earlier, the supernatural stuff stripped away. Clique of new kids taking over the school block by bloody block. The second is inspired by another, although quite different game, &lt;/span&gt;&lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Dangerous_High_School_Girls_in_Trouble"&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;Dangerous High School Girls in Trouble&lt;/i&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;, which surrounded the meddling antics of a clique at an all-girl's school in the prohibition era. Take that, add supernatural elements and see what happens.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-2873096288149097022?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/2873096288149097022/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/01/sweet-dreams.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/2873096288149097022'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/2873096288149097022'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/01/sweet-dreams.html' title='Sweet Dreams'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-7407271514634886753</id><published>2012-01-14T23:54:00.002-08:00</published><updated>2012-02-26T00:09:16.319-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diceless'/><title type='text'>Dinosaurs...In Space!</title><content type='html'>&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;&lt;b&gt;Game Premise&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;There's a big, bold cosmos out there.&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;We've always suspected that we aren't alone in the universe and while humanity is often wrong about a lot of things in this instance we're oh so right. Aliens have been messing around with Earth here and there for the past few thousand years and this can be seen everywhere from the Easter Island heads to the fact that there are now a bunch of Aztecs with their own space empire. Also, Thetans. Thetans everywhere.&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;Things really started hotting up in WW2 when the individualism-championing Greys and the stability-seeking Cherraspids decided to get their hands dirty in our politics, secretly backing the Allies and Axis respectively and giving us the secret of space travel. It's now the 1950s and humanity is making its first steps towards the stars, if only to take down that secret Nazi base on the moon. Oh, thanks to them we can do time travel and alternate dimensions, so if throwing a spanner into the works of intergalactic politics isn't enough for you then why not meddle in the time stream or multiverse as well?&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;Combining satirical, light-hearted 50s sci-fi with rules-light, diceless and narrative driven rules, &lt;/span&gt;&lt;a href="http://rpg.drivethrustuff.com/product_info.php?cPath=4623&amp;amp;products_id=95309&amp;amp;affiliate_id=35526"&gt;&lt;i&gt;Dinosaurs...In Spaaace&lt;/i&gt;&lt;/a&gt;&lt;span style="font-style: normal;"&gt;&lt;a href="http://rpg.drivethrustuff.com/product_info.php?cPath=4623&amp;amp;products_id=95309&amp;amp;affiliate_id=35526"&gt;!&lt;/a&gt; is a fleshing out, settingwise, of Greg Stolze's free rpg &lt;/span&gt;&lt;i&gt;In Spaaace!&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, which can be found on the same page as the above link. It's melting pot of wacky sci-fi, namely inscrutable aliens with offbeat agendas, time travel, Nazis and of course dinosaurs. The rules of the game take up about 15 pages (with the odd sidebar or two elsewhere), with the rest dedicated to the cosmos, its inhabitants, the consequences and history of time travel and a T-Rex ranch in our asteroid belt. You know, the usual.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-style: normal;"&gt;As well as the familiar concepts, you've also got a whole bunch of really cool, unique ideas. The Cherraspids, the other major alien race besides the Greys, are the stand-outs. They're sort of buglike and semi-inhabit multiple dimensions at the same time. They also have limited precognition, thanks to their ability to perceive multiple outcomes of every choice they make. Unfortunately this leads to them being incredibly indecisive and valuing stability and conformity in all things, which is why they backed the Nazis. A fair chunk of the book is devoted to explaining how they work but it's an awesome concept. The Sky Aztecs, the descendants of Aztec priests and kings who beat up the peaceful aliens who happened across their empire millennia ago and co-opted their tech to extend their reach to the stars above, are another of my favourites.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;i&gt;Dinosaurs&lt;/i&gt;&lt;span style="font-style: normal;"&gt; makes use of the &lt;/span&gt;&lt;i&gt;Token Effort&lt;/i&gt;&lt;span style="font-style: normal;"&gt; system, a bidding resolution mechanic. Each player and the GM has a certain number of &lt;/span&gt;&lt;i&gt;Plot Points.&lt;/i&gt;&lt;span style="font-style: normal;"&gt; Whenever you get in a conflict or want to alter the facts of a scenario, you bid tokens. Whoever bids the most wins and gets to determine the outcome, though the GM may require a minimum &lt;/span&gt;&lt;i&gt;Ante&lt;/i&gt;&lt;span style="font-style: normal;"&gt; depending on the plausibility of the scenario. The loser, GM or player, then takes one token from the winner, as well as the ante being paid to the GM if the player won (in the case of a tie, the player gets to narrate but the GM gets all the tokens used). There's also &lt;/span&gt;&lt;i&gt;Rule Zero&lt;/i&gt;&lt;span style="font-style: normal;"&gt;, which is when somebody, player or GM, makes you laugh, you owe that person a token. Humour and light-hearted antics are the name of the game after all.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-style: normal;"&gt;I have one quibble with this game's setting. It tackles all of the best alien conspiracy theories, from the Easter Island heads to the Greys to Scientology to Aztec 'sky gods'. Yet, no reptoids or anything similar. Look, I understand too many cooks can spoil the broth, but what kind of xenoicious (That's my word, by the way, you can't have it) world do we live in where sinister, cold-blooded shapeshifters from outer space aren't trying to infiltrate our governments? For shame, Mr Stolze, for shame.&lt;/span&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;b&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;The Character&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;b&gt;&lt;i&gt;Step 1) Distribute Points Among Traits&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;span style="font-size: 100%;"&gt;Characters in &lt;i&gt;Dinosaurs&lt;/i&gt; have exactly one stat, &lt;i&gt;Traits&lt;/i&gt;. A trait, which can go no higher than 5,  allows you to increase your bid for free when applied to a relevant contest. If I have the trait &lt;i&gt;Cryptographer&lt;/i&gt; 3 and I have to decipher some ancient alien inscriptions found in a lost temple I automatically have a bid equal to 3 and can add tokens if I want to be super-sure of success.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;span style="font-size: 100%;"&gt;I get 4 points to spread across traits, with no starting trait higher than 3 points. And you know what? I'm going to create Elvis Presley. &lt;/span&gt; &lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;&lt;span style="font-size: 100%;"&gt;OK, he's not quite our Elvis Presley. See, the idea I have here is that in an escapade involving aliens from the future a whole bunch of Elvises from alternate universes were brought here and this particular one decided to stay on our Earth to give us a hand. This version of Elvis decided to become a fighter pilot instead of the King and joined his Earth's version of &lt;i&gt;Project MAGNIFICAT&lt;/i&gt; (America's primary defense against space threats).&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;&lt;span style="font-size: 100%;"&gt;The first trait I'm going to create is &lt;i&gt;Pilot Starships&lt;/i&gt; which I'm going to sink 3 points into. If you need a man to get you to Tismo and do a barrel roll on the way then Captain Presley is your man. The second trait I'm going to make is &lt;i&gt;He's Still Elvis&lt;/i&gt; and it's going to be a &lt;i&gt;Broad &lt;/i&gt;trait&lt;i&gt;. &lt;/i&gt;Whereas average traits cover one specific thing, broad traits can cover three general and more broadly useful areas. In this case, despite the fact he's from another timeline, this Elvis can still sing like a leather-jacketed angel, perform mad kung-fu and eat more deep fried mars bars or what have you than a T-Rex on steroids.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm; text-decoration: none;"&gt;&lt;br /&gt;&lt;span style="font-size: 100%;"&gt;That's pretty much it. I might get some &lt;i&gt;Temporary Traits&lt;/i&gt; from stuff like &lt;i&gt;Gear&lt;/i&gt; later on, but I'm  ready to hit the stars.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; font-weight: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;&lt;b&gt;The Finished Product&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;b&gt;&lt;span style="font-style: normal;"&gt;Captain Elvis Presley&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;He's Still Elvis 1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;&lt;span style="font-style: normal;"&gt;&lt;span style="font-weight: normal;"&gt;Pilot Starships 3&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 130%;"&gt;&lt;u&gt;&lt;b&gt;How I'd Run It&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;&lt;div face="georgia" style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;span style="font-size: 100%;"&gt;I actually kind of want to run a 'League of Extraordinary Elvises' game now, I think it would make an awesome one-shot. The real question isn't why aliens would gather the King from acorss the multiverse (I have about three different plots in mind for that), it's whether a goatee would suit Evil Elvis or should he have a Fu Manchu or something?&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Georgia,&amp;quot;Times New Roman&amp;quot;,serif; font-style: normal; margin-bottom: 0cm;"&gt;&lt;br /&gt;&lt;span style="font-size: 100%;"&gt;One other thing that really grabbed me as an awesome basis for a campaign is the description of &lt;i&gt;Grey Haven&lt;/i&gt;, a possible future Earth where the Grey's plans for us have been fully realised. Thanks to mass advancements in communication, transport and other technological areas in 2151 we've become an overpopulated transhumanist paradise. I envision it as a slightly more optimistic &lt;i&gt;Transmetropolitan&lt;/i&gt;. Its focus on gene splicing, one of my favourite aspects of trasnhumanist sci-fi, only endears it to me more. While you could do a few things with such a setting a police procedural game set in a world where the definitions of what is human are blurred at best could be great for a short campaign.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-7407271514634886753?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/7407271514634886753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/01/dinosaursin-space.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/7407271514634886753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/7407271514634886753'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/01/dinosaursin-space.html' title='Dinosaurs...In Space!'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-5088306553453599132</id><published>2012-01-11T04:27:00.000-08:00</published><updated>2012-01-11T04:30:16.181-08:00</updated><title type='text'>Apocalypse World</title><content type='html'>&lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Premise&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;There is something wrong with the world and I don't know what it is.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;50 years ago, everything went to hell. Why? How the fuck would I know, do I look that old? One minute, things were great. Food was everywhere, people didn't stab each other over a blanket and I hear some old guys saying they had goddamn boats to put their planes on. Those days are over. Nowadays everyone is cold, starving and pissed off and anyone with a bunch of guns and some walls can call themselves king. Everything has a price and there's always someone who is willing to pay.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;And then there's the maelstrom. What is it? Apparently some smart guy said a thing about abysses and how if you look at them, they're going to start looking back at you. The maelstrom is that. Some people use it to get info, some weirdos even worship the damn thing. Mostly it just sits there at the edge of your perceptions like a leaky tap and makes everyone just that little bit crazier.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;Maybe things could be better? I don't know, you look like someone who might be able to make something out of this shithole world we now live in. Things weren't always this bad, so maybe we could fix it. So what are you going to do about it?&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;  &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;a href="http://apocalypse-world.com/"&gt;&lt;i&gt;Apocalypse World&lt;/i&gt;&lt;/a&gt;&lt;span style="font-style: normal"&gt;, from the twisted and brilliant mind of Vincent Baker, is my new favourite game.  Excuse me for being overenthusiastic for a moment, but if I had to describe the game in one word it would be evocative. Everything from the art to the rules to the examples are simple and bare bones yet brimming with ideas and potential. It's one of those games that really emphasises letting the players loose and seeing what happens. The way I'd describe the game in terms of tone and setting is if &lt;/span&gt;&lt;i&gt;Sons of Anarchy&lt;/i&gt;&lt;span style="font-style: normal"&gt; became the apocalypse out of &lt;/span&gt;&lt;i&gt;Book of Eli&lt;/i&gt;&lt;span style="font-style: normal"&gt; by way of &lt;/span&gt;&lt;i&gt;Children of Men&lt;/i&gt;&lt;span style="font-style: normal"&gt;. By which I mean to say that everything is bleak and brutal, but it's done in such an awesome fashion that you don't care.&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;The game's core mechanic requires two six-sided dice. When using a &lt;/span&gt;&lt;i&gt;Move&lt;/i&gt;&lt;span style="font-style: normal"&gt; (any action requiring a mechanical resolution) , roll, add or subtract modifiers and find the total. A 10+ means you've succeeded, congrats! A 7-9 is still a success, but often not as good and usually with strings attached. A 6 or less is a miss, which might not necessarily mean you've failed but there will certainly be consequences you have to deal with. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;The game really places a lot of focus on the cost of your actions. While everything is more than a little bit bleak, what with the end of civilisation and all, the PCs can make things better. Heck, &lt;/span&gt;&lt;i&gt;Retire to Safety&lt;/i&gt;&lt;span style="font-style: normal"&gt; is one of the goals you can achieve over the sessions. However, pretty much everything, including pretty much every successful action, has a trade-off. It's not an adversarial game, it's one where the &lt;/span&gt;&lt;i&gt;Master of Ceremonies&lt;/i&gt;&lt;span style="font-style: normal"&gt; is told to say “Yes, but...” a lot. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;I also can't talk about &lt;/span&gt;&lt;i&gt;Apocalypse World&lt;/i&gt;&lt;span style="font-style: normal"&gt; without mentioning the &lt;/span&gt;&lt;i&gt;Playbooks.&lt;/i&gt;&lt;span style="font-style: normal"&gt; Part character creation guidelines, part character sheet. They're printed out in a sort of brochure form, called Tri-Form, and have all the info you need to make your character and even have an awesome picture on the front. As well as the 11 found in the book, there are a whole bunch of supplementary ones, some from Vincent Baker and some made by the fan community. Some you can get by backing RPG projects,  others trading with fellow fans and some will give them in exchange for tasks, like swapping the &lt;/span&gt;&lt;i&gt;Faceless&lt;/i&gt;&lt;span style="font-style: normal"&gt; for a photo of you wearing a mask or the &lt;/span&gt;&lt;i&gt;Grotesque&lt;/i&gt;&lt;span style="font-style: normal"&gt; for doing an act of charity. And hey, if you're a player, you're in luck! Leave a comment on this page or another with your email address and I'll send you a playbook out of my repertoire (I have all the official ones plus a few of the fan made ones like the &lt;/span&gt;&lt;i&gt;Juggernaut&lt;/i&gt;&lt;span style="font-style: normal"&gt;, &lt;/span&gt;&lt;i&gt;Tribal&lt;/i&gt;&lt;span style="font-style: normal"&gt;, &lt;/span&gt;&lt;i&gt;Witch&lt;/i&gt;&lt;span style="font-style: normal"&gt;, &lt;/span&gt;&lt;i&gt;Spectacle &lt;/i&gt;&lt;span style="font-style: normal"&gt;and so on).&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;span style="font-family: georgia;font-family:Times New Roman, serif;" &gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Character&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: georgia;"&gt; &lt;/span&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt; &lt;i&gt;&lt;b&gt;Step 1) Select a Playbook&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;In &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Apocalypse World&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, each character belongs to a fairly strong archetype, whether they're the guy who is really good at shooting things dead (&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Gunlugger&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;), the person who runs shit (&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hardholder&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;), the person who gets shit done (&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Operator&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;), the creepy dude with psychic powers (&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Brainer&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;) and so on. These are the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Playbooks&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; that I described above. They contain all the info required to create your character and double as a handy and awesome looking character sheet. Only one member of each playbook can be present in a game. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I'm going to be creating a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Savvyhead&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. Savvyheads are the tinkerers, gadgeteers and tech genius. They're all quite odd people, but in a world where everything is on the verge of breaking all the damn time you're going to want one around.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 2) Pick a Name&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;When I said they contain all the info required to create your character, I wasn't joking. Each playbook has a list of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Names&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; you can pick from. If, like me, you're someone who struggles to come up with names for your characters, this is a real godsend. There's obviously nothing stopping you from coming up with your own name, but when you have options like &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Sundown&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Proust &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Ada Loveless&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, why the heck would you want to?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;So, looking over the Savvyhead's list of names, I'm going to go with &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Lemieux&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. It's French, awesome sounding and has a first name as last name thing going on, which I like.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 3) Choose Your Look&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; They also have a list of things to describe how your character looks! Some of the features depend on the playbook, but there are generally a couple of common characteristics.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;First, there's your &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Gender&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. What I like about this bit is that &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Transgressing&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Ambiguous &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;are options for all characters. I'm going to be boring, however, and pick &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Female&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. Lemieux is going to be a crazy old French lady who is good at fixing things. Well, crazy and middle aged, but looking a lot older than she should.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Next up is her &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Fashion&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and I'm picking &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Utility Wear Plus Tech&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. Lemieux can never been seen without a harness and baggy overalls with shitloads of pockets.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;She also has an &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Open Face&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Calm Eyes&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, always looking fairly serene for a person living in a post apocalyptic wasteland. She can often be seen staring off into the distance, as if she's not quite there. Don't worry, she's incredibly perceptive and is definitely paying attention to everything around her.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; Finally, her body is wiry. She's not particularly muscular, but she doesn't seem to need help lugging her equipment around, despite having the general appearance of a 60-year-old. Her somewhat baggy clothing and plethora of tools can often obscure this.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 4) Pick Your Stats&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Apocalypse World has five &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Stats&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which are modifiers you use when performing &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Moves&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, the game's basic actions. Each stat has one or two moves linked to it. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Cool&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is what you use when &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Acting Under Fire&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which includes performing actions like sneaking into an enemy camp, having a conversation without undesirables overhearing or defusing a bomb. Getting a 7-9 means you either succeed at what you're doing or get away with it, but not both. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hard&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is what you use when &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Going Aggro&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which is getting people to do what you want by threatening violence (and importantly following through with said threat if they don't do it) and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Seize By Force&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which is when there's no time for threats and you just want to kill/beat the shit out of/conquer your opponents. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Sharp&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is used for &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Reading a Sitch&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Reading a Person&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. In both cases, you roll and a success lets you ask the Master of Ceremonies a question from a list about the person or situation like 'What is my enemy's true position?' or 'What does this person really want?'. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hot&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is what you use to &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Seduce or Manipulate &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;someone, which means getting them to do something with strings attached. Finally, there's &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Weird&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which you use to &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Open Your Brain&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, specifically to the psychic maelstrom. This can provide you insight and new information about the current situation, but it also lets the GM ask you questions that can later come back to haunt you.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; Each playbook has an array of four stat combinations, with one stat generally being +2 (the one they're most likely to use) and the rest ranging from +2 to -2. For Lemieux I'm going to pick the following: Cool +1, Hard +1, Hot -1, Sharp =0, Weird +2. All Savvyheads are a little bit weird.&lt;/p&gt;  &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt; &lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 5) Pick Your Moves&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;The moves I mentioned above are the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Basic Moves&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; that every character gets access to. Each playbook also has its own moves, some being simple stat bonuses, others letting you do cool things like read minds, give other characters XP for helping you, having just the right tool for the job or leading a bikie gang.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt; &lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I get to choose two &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Savvyhead Moves&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; for Lemieux. The first one is going to be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Oftener Right&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. She's a wise lady and when people come to her for advice and then take said advice, they take &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;+1 Forward&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which means they get a +1 bonus to a move later. The second will be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Reality's Fraying Edge&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. A part of her workspace is an antenna to the world's psychic maelstrom and lets her use the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Augury&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; ability, available to a few characters. You roll, adding weird and a success can then let you manipulate the maelstrom, pulling, isolating or inserting information. It can backfire quite nastily if you're not careful. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 6) Select Your Gear&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Every character has a list of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Gear&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; they get to pick from. Everyone will have a few &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Oddments of Barter&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, bits and pieces of scrounged goods and stuff that serves as an abstract currency. It might be a few pieces of jewellery, some batteries, a bushel of food, pretty much anything you can trade. 1 Barter is about a month's living expenses and usually the going rate for a playbook appropriate job, such as a week's maintenance of fiddly and delicate tech in my case. Lemieux starts off with 3 Barter worth of stuff. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I also get to dictate my personal fashion, which I outlined about in the Look step. Some characters get to have fashion worth 1 or 2 &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Armour&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which obviously reduces damage by the listed amount. 1 armour could be a heavy jacket, armoured corset or anything sturdy, but 2 armour is quite decidedly armour, even if it's made of old street signs. Unfortunately, I don't get any.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I also get to pick three pieces of ordinary gear, specifically weapons. Taking a look at the list, I'm going to grab a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Crowbar&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which does 2 harm, is a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hand &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;weapon and has the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Messy&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; tag, a non-mechanical descriptor meaning it makes a lot of racket and might cause some collateral damage. I'll also pick up a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Shotgun&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which does 3 harm, is &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Close&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; in range and also messy.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 7) Details&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Most characters have some bits and bobs that define them other than their moves and other stuff The &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hocus &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;has their cult, the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Battlebabe&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; her custom weapons, the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Operator&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; a bunch of gigs and so on. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;My Savvyhead has a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Workspace&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which I can use to make new and exciting things. I think I'll set it in the burned out remains of an old mechanic's called &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Wrenne's Fixins.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; The way it works is that I tell the Master of Ceremonies what I want to make and they say 'Yes, but...” and create conditions, which could be everything from 'It will be expensive to make' to 'You'll need x character's help' to 'the best you'll be able to make is an unreliable, crappy version'.  I also get to select three features of my workspace. The first two are going to be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Machining Tools&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;a Junkyard of Raw Materials&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. The final feature, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;A Controlled Growing Environment&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; will be special. It's Lemieux's antenna to the psychic maelstrom, a room that's full of mutated wheat and covered in potted plants. When she walks through it, her hands running over the plants, she can access the maelstrom.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I guess this section would be a good point to mention the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Special&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, a move that every playbook has that involves sleeping with someone, be it NPCs or another character. Everyone gets a different benefit (or in some cases penalty), from the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Chopper&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; giving people a greater understanding of who they are to the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Driver&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; suffering penalties until they prove they haven't been, like, tied down man. I know some people are leery of this element, but I figure if the actual act is dealt with in a 'fade to black' manner the moves themselves are a great source of story potential, In the Savvyhead's case, she gets to emulate a Savvyhead move &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Things Speak&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which normally works on objects, when she sleeps with someone, PC or NPC. This lets me ask three questions, including what emotions they're feeling and certain elements of their past. Incredibly handy and also good for drama.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 8) Work out Hx and Highlight Stats&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Unfortunately I'm not going to be able to do this step properly since I would need a group for this. The idea is that all the characters, even if they're not friends, have at least worked together. The &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hx&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; stat (it stands for History) determines how well you know another character. Not necessarily like, but know. You can then roll Hx whenever you're trying to help or interfere with that character, giving them a +1 or -2 to their roll respectively if you succeed. Note, that Hx scores can differ between the same characters. I might have a +3 with my friend's &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Gunlugger&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, but they might have a -1 with me. These numbers can fluctuate throughout play for a number of reasons, primarily healing or harming the other PCs, both of which gives them a +1 on their Hx towards you (remember, it's not how much they like you, it's how well they know you).&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; Most characters will probably have a -1 to Hx with Lemieux because she's a bit odd. I also have -1 to whatever anyone else tells me my Hx with them is because Savvyheads are also fairly self-absorbed, the exception being whoever I think is the biggest potential problem with whom I get +1 to whatever number they tell me.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; Once you've determined everyone's Hx, you then pick the player of the character with the highest Hx on your sheet and ask them to highlight one of the five stats. You then ask the Master of Ceremonies to highlight another. Whenever you roll either of those stats, you mark experience and when you've marked experience five times you get to choose a new benefit, which includes improving your stats, getting a gang or holding or new moves. This is the main way by which you advance, alongside your Hx with another character reaching + or -4, while some playbooks have moves that help you or others do so as well.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Finished Product&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:130%;"&gt;&lt;b&gt;Lemieux&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: normal; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;Cool +1, Hard +1, Hot -1, Sharp =0, Weird +2&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: normal; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;Oftener Right, Reality's Fraying Edge&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: normal; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;3 Barter, Crowbar (2 harm, Hand, Messy), Shotgun (3 harm, Close, Messy)&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Wrenne's Fixins&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (A Junkyard of Old Materials, Controlled Growing Environment, Machining Tools)&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family: georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;b&gt;&lt;u&gt;How I'd Run It&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;&lt;span style="font-size:100%;"&gt;I'm hoping to run a campaign of this in the very near future! I'm not doing too much planning because, as I said before, the idea is to come up with a couple of basic ideas, let the players go wild and then run with it. &lt;/span&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-5088306553453599132?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/5088306553453599132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/01/apocalypse-world.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/5088306553453599132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/5088306553453599132'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/01/apocalypse-world.html' title='Apocalypse World'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-2172345547597921805</id><published>2012-01-06T18:08:00.001-08:00</published><updated>2012-01-06T18:23:07.595-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='non-gaming'/><title type='text'>New Year's Resolutions</title><content type='html'>No, this isn't a post on a game about the New Years, although I'm sure there's potential there for a story game (that or a great basis for a session of &lt;span style="font-style: italic;"&gt;Baron Munchausen&lt;/span&gt;). It's now 2012, I've been at this for a few months and I've looked back at what I've achieved so far. I'm pleasantly surprised with the readership the blog has had, even if you set aside my &lt;span style="font-style: italic;"&gt;Song of Ice and Fire&lt;/span&gt; entry that a friend linked on Reddit which accumulated several hundred views. For those of you that have commented, thank you so much for your feedback and support. Once again, if you have any criticisms, suggestions, queries or requests, do not hesitate to bring them up.&lt;br /&gt;&lt;br /&gt;I have been a bit lax of late. I only managed to get one entry done in the whole month of December and while it was certainly a busy period for me I'd like to prevent that happening again. I also want to try and make things just a teensy bit more polished in general.&lt;br /&gt;&lt;br /&gt;With that in mind, here are a few resolutions for Light of Play for the year ahead:&lt;br /&gt;&lt;br /&gt;1) At least one new post per week (don't worry, this one doesn't count).&lt;br /&gt;2) Put some kind of link to more information on the game I'm covering in the post. I've retroactively done this for all my past entries.&lt;br /&gt;3) Work on my writing. Glancing back at my work so far I do a fair bit of wincing at some of the errors and redundancies I've missed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Once again, thank you for reading and I hope you have a wonderful year of gaming ahead!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-2172345547597921805?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/2172345547597921805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/01/new-years-resolutions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/2172345547597921805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/2172345547597921805'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/01/new-years-resolutions.html' title='New Year&apos;s Resolutions'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-8058702912549071430</id><published>2012-01-06T04:04:00.000-08:00</published><updated>2012-01-06T17:42:51.843-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Diceless'/><title type='text'>Fortune's Fool</title><content type='html'>&lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Premise&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm;font-family:georgia;"&gt;&lt;span style="font-style: italic;"&gt;Your fate is in the cards.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;Finally, the European dark ages are being pushed back by the light of reason and knowledge in an age that would later become known as the Renaissance. From the canals of Venice to the British Isles to the cold plains of Muscovy to the court of the Goblin Sultan in the Middle East, a new thirst for knowledge has taken hold of the continent (or at least a thirst for knowledge how best to defeat your opponent on the battlefield). With the widespread adoption of the firearm destroying the supremacy of the knight on horseback and the new, burgeoning middle-class taking advantage of theirearned monetary power and influence, the medieval social order is falling by the wayside. Even religion isn't immune, with the halfling cleric Martin Luther nailing his famous &lt;i&gt;95 Theses&lt;/i&gt;&lt;span style="font-style: normal"&gt; on the door of a church in Wuttenburg leading to the Protestant Reformation.&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;However, in this day and age it is not steel, knowledge, sorcery or coin that is the most powerful force, but fortune. Its fickle whims rule all, merchant or noble, commoner or king, priest or sorceror. No matter where you begin in life, you could be destined for greatness or cast aside and forgotten.&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;  &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;a href="http://www.pantheonpress.com/fortunes_fool/what_is_fortunes_fool"&gt;&lt;i&gt;Fortune's Fool&lt;/i&gt;&lt;/a&gt;&lt;span style="font-style: normal"&gt;&lt;a href="http://www.pantheonpress.com/fortunes_fool/what_is_fortunes_fool"&gt; &lt;/a&gt;is a game of Renaissance fantasy set in a Europe filled with fantasy races and just a hint of magic. Despite these changes, history has panned out pretty much the same as in our world, with the one pretty major exception being the sinking of the Greek Peninsula after the Persian Wars (Xerxes was a sore loser). However, while the setting and background are one of the game's two defining features, in this case it's not necessarily the most important one. For mechanical resolution, &lt;/span&gt;&lt;i&gt;Fortune's Fool&lt;/i&gt;&lt;span style="font-style: normal"&gt; uses a tarot deck instead of dice.&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;There are several games that use non-die methods of mechanical resolution instead of dice, but as far as I know &lt;/span&gt;&lt;i&gt;Fortune's Fool&lt;/i&gt;&lt;span style="font-style: normal"&gt; is the first one to use a tarot deck (it's not going to be the only one for long. &lt;/span&gt;&lt;i&gt;House of Cards&lt;/i&gt;&lt;span style="font-style: normal"&gt; is slated to be coming out this year). The following explanation of the core mechanic is going to be a bit hard if you don't know the ways a tarot deck is different from an ordinary deck of cards, so follow &lt;a href="http://en.wikipedia.org/wiki/Tarot"&gt;the link&lt;/a&gt; for a good explanation. So, the way it works is that you'll have a numerical rating in a skill, let's say 6. You can then succeed in a couple of ways. First, you can draw a &lt;/span&gt;&lt;i&gt;Minor Arcana&lt;/i&gt;&lt;span style="font-style: normal"&gt; with a number less than or equal to the skill. The suit of the card is very important. If it's one of your &lt;/span&gt;&lt;i&gt;Fortune Smiles&lt;/i&gt;&lt;span style="font-style: normal"&gt; suits, then you succeed quite solidly. If, on the other hand it's a suit where &lt;/span&gt;&lt;i&gt;Fortune Frowns&lt;/i&gt;&lt;span style="font-style: normal"&gt;, you only succeed by the skin of your teeth. Then there's the major arcana. Each of these are designated for you as either &lt;/span&gt;&lt;i&gt;Fortune Shines&lt;/i&gt;&lt;span style="font-style: normal"&gt; or &lt;/span&gt;&lt;i&gt;Fortune Weeps&lt;/i&gt;&lt;span style="font-style: normal"&gt;. Draw the former, succeed magnificently, draw the latter and you fail with equal magnificence. The cards &lt;/span&gt;&lt;i&gt;Tower, Death&lt;/i&gt;&lt;span style="font-style: normal"&gt;, &lt;/span&gt;&lt;i&gt;Fortune's Wheel&lt;/i&gt;&lt;span style="font-style: normal"&gt; and &lt;/span&gt;&lt;i&gt;The Fool&lt;/i&gt;&lt;span style="font-style: normal"&gt; all have their own special effects. &lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-family: georgia;"&gt;The one issue I have with this game is that it treads a very fine line in some cases. Pretty much exactly as I expected the stereotypically savage races, the orcs and goblins, are all from the East, originally hailing from Russia and the Middle East respectively. It's also one of the few modern games with gender given a mechanical weighting, with men having slightly better social status but women being more perceptive and lucky. Maybe it's a knee-jerk reaction but I'm always a little leery of gender mechanics.&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Character&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 1) Choose Your Character's Race&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Fortune's Fool's&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; version of Europe is heavily populated by fantasy races. Humans still dominate and the Renaissance is specifically noted as being the age marking their rise after the Empires of the elves (everything went a bit bad for them after an elven governor put this Jewish rabble-rouser to death and a few days later every elf went sterile forever), but dwarves, elves, halflings, goblins and orcs can still be found all over Europe. Race determines your base stats as well as a few starting skills and your religion choices later on.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I'm actually really inspired by the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Page of Swords&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; picture on pg 68, so the concept I have in mind is a halfling highlander, large for a person of his kind, big sword in hand. Therefore, my race is going to be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Halfling&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Let's take a look at what halflings get. Their base scores are as follows, keeping in mind a 5 is human average: &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Agility &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;(Reflex/Hand-eye coordination) 6, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Body &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;(Physical Strength) 4, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Heart&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (will and discipline) 6, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Perception &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;(five senses and insight) 7, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Status&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (Respect within society) 4, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Martial&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (Combat Ability) 0. Don't worry about the low Martial score, it's ranked differently with the maximum possible score being 7 (other abilities can go up to 12) and all races starting out from 0-2.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;My race also determines which suits of cards benefit me or ruin me. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Fortune Smiles&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; whenever I draw &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Cups&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; or &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Swords&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Fortune Frowns&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; when I draw &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Pentacles&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; or &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Wands&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Next up, time to pick from a list of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Skills&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. Skills give you access to areas of competency. Some will even give you bonuses to later things in the character creation system like determining your wealth. I'm going to pick &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Culinary Skills&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, because what good halfling doesn't know their stuff about food, even ones from the British Isles? It's a Heart skill, which means whenever I want to do something using the skill I draw from the deck and hope I beat my Heart score (currently 6).&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Apparently halflings have -1 &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Movement&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; for foot speed purposes only, so I'll note that down.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 2) Choose Your Character's Gender&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Like I said before, in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Fortune's Fool&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; a character's gender has mechanical effects with men having higher Status but women being luckier. My highlander is going to be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Male&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which right off the bat gives me +1 Status. It also gives me a choice of a skill, I'm going to take &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Running&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which has the side benefit of +1 Movement for foot speed, making me fast for a halfling.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 3) Choose Your Character's Size&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;Now we have a step where our character's &lt;i&gt;Size&lt;/i&gt;, relative to the average height of their race, gives us mechanical advantages and disadvantages. I think the relative aspect is a nice touch. Smaller characters are comparatively faster and luckier, with larger characters being stronger. Since my halfling is supposed to be a burly warrior by the standards of his race, I think I'll make him &lt;i&gt;Large, &lt;/i&gt;&lt;span style="font-style: normal"&gt;which for a halfling probably puts him somewhere close to 4.5 ft. This reduces my Agility by -1, but also increases my Body by +1. It also gives me my first &lt;/span&gt;&lt;i&gt;Fortune Shines&lt;/i&gt;&lt;span style="font-style: normal"&gt; arcana. Whenever I make a test, drawing &lt;/span&gt;&lt;i&gt;Emperor&lt;/i&gt;&lt;span style="font-style: normal"&gt; or &lt;/span&gt;&lt;i&gt;Strength&lt;/i&gt;&lt;span style="font-style: normal"&gt; is now a good thing for me.&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 4) Choose Your Character's Age&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Once again, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Age&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is a relative stat, what with some races living hundreds of years and others lucky to make it a few decades (elves skip this step, since they're ageless). This step alters our stats, gives out a few fortune shines and also gives a few freebie skills to pick from. I think I want my hafling highlander to have been around for a bit, so I'm making him &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Middle Aged&lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;. This reduces his Agility and Perception by -1 each, but gives him a +1 to Body and Heart and a +2 to Status.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; I get an additional fortune shines in the form of the&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/i&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hierophant&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and later on I'll get 4 &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Skill Expertise Points&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; to spend.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 5) Choose Your Character's Birthright&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;The Renaissance was a time where the order of your birth had a major effect on the direction you would be pushed in life. Elder siblings got pushed into taking over the family business (whether that was a trade or title), while younger siblings were pushed towards advantageous marriages and diversified jobs like the military or clergy. Being orphaned or a bastard made things incredibly difficult, making you something of a social pariah by default no matter how lordly your origins. I'm going to make my halfling the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Eldest Child&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; of five siblings. He gets a +1 to Heart and Martial as well as a +2 to Status, but a -1 to Perception for reasons I can't quite put my finger on. I also get a pick of two skills. The first will be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Language (French)&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, picked up from time as a mercenary (although he speaks with an atrocious accent) and the second will be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Intimidation&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. He may be a short man but he's a short man with a lot of presence.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 6) Choose Your Character's Native Environment&lt;/b&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;People tended to stay put those many centuries ago and the kind of environment you grew up in helped determine what kind of skills you possessed. The Scottish highlands sound like the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Country&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; to me, which nets me another +1 to Body, the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hermit&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Sun&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Judgement &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;as fortune shines and the pick of another skill. I'm going to make an unusual pick and go with &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Demolitions&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, because a halfling highlander who knows a bit about destroying fortifications with gratuitous amounts of gunpowder could only make the game more fun, right?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 7) Choose Your Character's Social Class&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Physical mobility was not the only form of mobility that was restricted. If you were rich, you'd stay rich, if you were poor, you were even more certain to stay poor. However, we do see the beginnings of the middle class, skilled professionals who carve out a place in society with cold hard cash. No social glory for me, however, my country halfling hails from the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Peasantry&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. This gives him a +1 to Body but also a -2 to Status. I get fortune shines with &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;The Hanged Man&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and I'd have also gotten the sun and strength but I already have those. I now get four skill picks. From the first group I'm going to take &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Driver&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (can handle a team of horse or oxen)&lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Swimming&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and from the second group &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Climbing &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Tracking&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, a good set of physical skills. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;At this stage I think I'll pick a name, since there's no formal step. I dub my highlander &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Cade McThorngage&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, a nice Scottish twist on my favourite halfling name from &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Dungeons and Dragons&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. The Thorngages have been warriors ever since they raided their way onto the British mainland from Ireland centuries ago.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 8) Choose Your Character's Religion&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;The final big societal pillar of this period was religion. What you worshipped and how could greatly affect your relations with others. This was a time of great religious upheaval thanks to the Protestant reformation and Christianity and Islam are still glaring angrily at each other across the Aegean. Each race has a list of religions they get to pick from and as a halfling I can be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Catholic&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Jewish&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Pagan&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; or &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Protestant&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. I'm going to pick the last one because it's the dominant religion of Scotland in the era and also popular with halflings (Martin Luther was one, after all). While other religions give you stat or skill bonuses, all being Protestant gives you is a large number of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Fate Twists&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, four specifically, which I will explain in their own step.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; Since I can't get any more fortune shines, I should note at this point everything that isn't a fortune shines is now a fortune weeps for me, which counts for just over half the major arcana.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 9) Increase One Selected Primary Statistic&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; A simple step here, take one of my primary stats and increase by +1 (with the exception of Martial). I'm tempted to increase my Body here, but that's already quite high and my Agility has taken a beating throughout the process, so I'm going to add +1 to that.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; Since this is the last step for modifying stats, I'm going to tally up the changes and see what I've ended up with. Agility 5; Body 8; Heart 8; Perception 5; Status 7; Martial 1. A fairly solid array, I'm quite sturdy both physically and mentally, even beyond halfling standards. It's a shame increasing Martial is so difficult.&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 10) Determine Secondary Statistics&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Now, using our primary statistics, we can determine our secondary stats. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Dodge &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;(avoiding attacks), is equal to Agility for 5. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hand Attack&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is equal to half Body plus Martial for &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;5&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and similarly &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Ranged Attack&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is half Perception plus Martial (rounded down) for 3. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Movement&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (in this game it represent an abstract number of 'strides') is average of Body and Agility for 6 . &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Initiative&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Stealth&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; are both average of Agility and Perception for 5. Finally, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hit Points&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; are Body tripled plus Heart, giving me a nice, solid total of 32.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 11) Calculate Skill Draws and Spend Skill Expertise&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;This is the bit where I calculate the number I need to draw to succeed of the skills I have picked in the previous steps and then spend the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Skill Expertise&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; points I gained back in Step 4 to give bonuses to those skills. I'm not going to bore you with calculating every single skill individually here, so if you want you can just skip ahead to the end to see the values. Most skill draws are either equal to a stat or an average of two stats, so for example my &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Culinary&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; skill is equal to my Heart score of 8. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Spending my Skill Expertise gives me a +1 to draws per point I sink in. You know what, I'm just going to dump all four points into &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Demolitions&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, raising it from 5 (it's based on Perception) to a massive 9. I'm really good with explosives!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 12) Determine Your Character Wealth Level&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I get to use the Tarot deck for this one! Your &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Wealth Level&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is an abstract quality divided into tiers ranging from &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Destitute&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; to &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Absurd&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. Goods and services fit into each of these tiers and if your wealth level is at least that high you can easily afford it. If you're one level lower you might still be able to get it, but not as good a quality. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;The way wealth level is determined is by figuring out Cade's modified Status and comparing it to the table. First, we take my Status score of 7. I unfortunately lack any skills that give me a bonus to my wealth level like &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Forgery&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Sailing&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; or &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Merchant&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. I then make a Fate test. If I get a fortune smiles or shines, I'll get a bonus, a fortune frowns will stay the same and a fortune weeps will give me a penalty. I draw a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;5 of Wands&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which is sadly a fortune frowns, so I get no bonus, but on the upside no penalty. With a modified Status of 7, this means Cade's wealth level is &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Middle Class&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 13) Select Martial Skills&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I now have to pick a number of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Martial Skills&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; equal to my Martial score, bonuses and maneuvers that can be used in combat. Since that's one I only get to pick one. I want to use a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Broadsword&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, but it needs a minimum Martial score of 2 to use effectively. Thus, I'm going to put my skill into &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Basic Weapon Training (Broadsword)&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which lets me use it without penalty. I'm a bit sad I can't pick any of the cooler stuff, but that's what I get for picking a race that isn't martially inclined.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 14) Determine Your Character's Fate Twists and Starting Fate Pool&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Fate Twists&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; are ways I can alter the drawing of the deck during the game. I spend a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Fate Point &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;and can then use a number of tricks. The way I determine what twists I have is I draw a number of cards from the deck equal to the fate twists I get from my religion, 4, and if I draw a fortune shines I get to draw an extra one. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;My first draw is &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;The Empress&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which gives me the fate twist which gives me &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;House of Motherhood&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, allowing me to spend a fate point, pick either the Empress or High Priestess and have the GM find them and shuffle them into the top five cards. Won't help me, but could be useful for an ally. Next up is the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Page of Swords&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, giving me &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Ill Omen&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which has a similar effect to the previous twist except with the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Death&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; card and the top three in the deck. Death is one of the four special cards and when it shows up generally someone is going to meet their maker. &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;9 of Pentacles&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is my next draw, giving me &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Deja Vu&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, forcing the GM to grab the last discarded card and shuffle it into the top five. Sadly, I also draw the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;9 of Cups&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, netting me no extra twists.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;My starting &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Fate Pool&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; is equal to the number of Fate Twists I was able to draw, in my case 4.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 15) Pick Your Character's Gear&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Now using my Middle Class wealth level I pick relevant adventuring gear for Cade. He's considered to have the standard trappings and clothing befitting his station. I'm going to grab him a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Broadsword&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;High Quality Lantern&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, but apart from that nothing in the equipment section really draws my attention. Shame they have no explosives kit.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Interesting sidenote! If you use equipment from beyond your wealth level, even if it's a gift, all your draws using it become &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Black Double Draws&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, meaning you draw two cards and pick the worse one. Fate doesn't like it when you have ideas above your station, it seems.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt; &lt;i&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 16) Customise Fortune Structure (Optional)&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; This one lets me reduce me fate pool to draw new twists and various other things, but I'm happy with all that, so I'll skip this step. And with that we're done!&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Finished Product&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-style: normal; text-decoration: none; font-family:georgia;"&gt; &lt;span style="font-size:130%;"&gt;&lt;b&gt;Cade McThorngage&lt;/b&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-style: normal; font-weight: normal; text-decoration: none; font-family:georgia;"&gt; &lt;span style="font-size:100%;"&gt;Large Male Halfling&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Age: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Middle Aged&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Birthright:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Firstborn&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Environment:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Country&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Social Class:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Peasantry&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Religion:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Protestant&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Wealth Level:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Middle Class&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Primary Statistics:  &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Agility 5; Body 8; Heart 8; Perception 5; Status 7; Martial 1&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Secondary Statistics: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Dodge 5; Hand Attack 5; Ranged Attack 3; Movement 6; Intiative 5; Stealth 5; Hit Points 32&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;br /&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Fortune Smiles:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; Cups, Swords&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Fortune Frowns: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Pentacles, Wands&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Fortune Shines: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Emperor, Hierophant, Hanged Man, Judgement, Hermit, Strength, Sun&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;br /&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Skills: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Climbing 7, Culinary 8, Demolitions 9, Driver 6, Intimidation 7, Swimming 7, Tracking 5&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Languages: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;English, French&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Literate? &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;No&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;br /&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Fate Twists: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Deja Vu, House of Motherhood, Ill Omen&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Fate Pool:&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt; 4&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;br /&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;b&gt;Gear: &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="text-decoration: none"&gt;&lt;span style="font-weight: normal"&gt;Broadsword, High Quality Lantern&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;br /&gt;&lt;/p&gt; &lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;How I'd Run It&lt;/b&gt;&lt;/u&gt;&lt;/span&gt; &lt;/p&gt;&lt;p face="georgia" style="margin-bottom: 0cm; "&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;The game suggests two broad ways to run &lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;i&gt;Fortune's Fool&lt;/i&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-style: normal"&gt;. The first is cleaving to a specific point in history, examining the ramifications of fantastic elements on the Renaissance period. The second is treating it as a big anachronistic melting pot, hi-fiving Shakespeare one session and tagging along for a roadtrip to Jerusalem to beat up the heathens the next. I have to admit, despite history being a thing I know rather well I'm inclined to go with the second option, because all the strongly thematic aspects of this period tend to get represented in quite an ahistorical fashion anyway.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1870257483009601626-8058702912549071430?l=lightofplay.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lightofplay.blogspot.com/feeds/8058702912549071430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://lightofplay.blogspot.com/2012/01/fortunes-fool.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/8058702912549071430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1870257483009601626/posts/default/8058702912549071430'/><link rel='alternate' type='text/html' href='http://lightofplay.blogspot.com/2012/01/fortunes-fool.html' title='Fortune&apos;s Fool'/><author><name>Mr Finn</name><uri>http://www.blogger.com/profile/11711442166999912636</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1870257483009601626.post-7535297940297977156</id><published>2011-12-05T06:08:00.000-08:00</published><updated>2012-01-06T18:02:55.863-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ORE'/><title type='text'>Monsters and Other Childish Things</title><content type='html'>&lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Premise&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:georgia;"&gt; &lt;/span&gt;&lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: italic;"&gt;A distressingly fun roleplaying game about kids and the relationship-devouring horrors from beyond time and space who love them.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;Remember when you were little and had a best friend in the whole wide world? No, not those other kids. I mean unicorns from other dimensions, the unspeakable thing living in the closet or under the bed or invisible aliens from outer space. Good news, turns out those friends are real and are totally kickass. OK, sometimes they are a bit clingy. You also would probably get sent to counselling if you drew a picture of them and showed an adult. And there have been one or two incidents where they tried to 'help', like trashing the teacher's car after they gave you a bad grade or eating that kid who picks on you at lunchtime.  &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;But most of the time you couldn't ask for a better friend. And guess what, you know other people with monster friends too! Sometimes you go on adventures to the meat dimension, explore the world of dreams or break into Area 51 (“That thing? Oh that's totally a Saturnian Urinal”). Other times you'll just watch as your monster friends beat up other kids' monster friends. After all, yours are totally more awesome.&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;  &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;Game Overview&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;a href="http://www.arcdream.com/zencart/index.php?main_page=product_info&amp;amp;cPath=6&amp;amp;products_id=15"&gt;&lt;i&gt;Monsters and Other Childish Things&lt;/i&gt;&lt;/a&gt;&lt;span style="font-style: normal"&gt; is a game about childhood and that vital component of every sane child's world, their imaginary friend (mine didn't have a name but it lived inside the walls and shadows of my old house in Japan. I left it behind when I left the house). It is slightly darker than your average childhood fantasy, really emphasising the monster part of the title. Think &lt;/span&gt;&lt;i&gt;Calvin and Hobbes&lt;/i&gt;&lt;span style="font-style: normal"&gt; meets &lt;/span&gt;&lt;i&gt;Call of Cthulhu&lt;/i&gt;&lt;span style="font-style: normal"&gt;. Kids get up to all kinds of crazy shenanigans with their imaginations and what better way to help enable them than a drooling slime-beast with a stupid grin from the 5&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;th&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt; layer of Tartarus. 'Darkly comical' is how I'd describe the game, in that the action that takes place is light hearted but your partner in crime is quite willing to resolve all of your problems in quite a messy fashion if you don't keep them under control.&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;Monsters uses the ORE system which I first explained the basics of in Godlike. Quick recap, roll a pool of up to 10 dice, look for matches (eg, pair of threes), the more dice in the set and the higher the number, the better you've succeeded. There aren't any special die types in this iteration, but you do have a few familiar ability modifiers with different names (&lt;/span&gt;&lt;i&gt;Go First&lt;/i&gt;&lt;span style="font-style: normal"&gt; becomes &lt;/span&gt;&lt;i&gt;Wicked Fast&lt;/i&gt;&lt;span style="font-style: normal"&gt; and so on). It's one of the few games where you control two characters (although sometimes your monster friend gets controlled by the GM, particularly when they are up to no good).&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-style: normal; font-family:georgia;"&gt;Monsters is great not just for its accessible premise and use of the ORE ruleset but also for the fantastic way in which it is written. It's a bit hard to explain, but there's a whole lot of exuberant light-heartedness and everything from discussing the base system to the NPC section is humorous, weird and awesome. Despite this, it can be used to run darker games that tackle issues involving the vulnerability of childhood with the caveat of having friends that can hit back. So, it's quite versatile. Also, it has the distinction of being the only RPG that's made me tear up, specifically with the piece of game fiction on page 61.  &lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-size: 16pt;font-size:130%;" &gt;&lt;u&gt;&lt;b&gt;The Character&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 1) Name and Stuff&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;This is where we come up with my character's general concept. I think I want to go back to an Australian character, a young girl who once lived in regional Australia only to move to Sydney with her aunt and uncle at the insistence of her parents, for educational reasons. First up, we have &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Name&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. I'm going to go with &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Angela Macarthur&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. Next up is &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Age&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. Characters need to be under 18 because their &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Bond&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; with their monsters disintegrate upon entering adulthood. I think I want my character to be young, but not too young, so I'm assigning her age as 11. Now we have &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Favourite Thing&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, pretty self explanatory, and for Angela I've decided it's &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Climbing&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. She used to love scaling the trees at her old property, climbing to the tallest branches and staring at the sky for ages. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Now we have &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;A Good Thing You Did&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;A Bad Thing You Did&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, again, pretty self explanatory. For her good thing, she once &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Helped a Stranded Driver &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;stuck out near her property on the motorway, running back to her house to fetch her dad and a working phone. For the bad thing, I think that when she was told she'd be moving away to live with her aunt and uncle, she &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Smashed Mum's Favourite Family Portrait&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; while having a tantrum. &lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 2) Stats&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Monsters &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;has five different stats, each point in them giving a die you can roll when using the stat. I start off with 1 in each and have 10 more dice to split between them. I've established that she's a bit of an outdoorsy sort, so I'm going to go straight ahead and put 3 dice in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Feet&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, the stat for being able to move generally, giving her a total of 4. I think I'll also put 3 in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Guts&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, the stat governing both physical and mental toughness. 2 will go into &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hands&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which covers anything you'd use your hands for and also for &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Brains&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, the skill for thinking because she's both clever and practical. That leaves me with no dice for &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Face&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, this game's version of charisma, for a total of 1,  probably because she's a bit of a loner and standoffish.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 3) Skills&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Each stat has three &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Skills&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; tied to it and I have 15 dice to put wherever I want. Straight off the bat I'm going to put 4 of those in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;P.E. &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;(physical education, of course), because she's an athletic sort and loves climbing. 2 each will go into &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Courage&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Dodge&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Wind &lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;(fitness), because those are also strong areas for her. 2 each will also go to &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Remember&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Out-think&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, because while she's no nerd she's quite a bright young girl. Finally, 1 point will go into &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Kick&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, because she tends to lash out with her feet when she's angry.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step 4) Relationships&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Relationships&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; are one of the more innovative mechanics of this iteration of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;ORE&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. The idea is that you have a certain number of points in a relationships with a person, thing or occasionally an idea and when you're making a roll that relates to them you get to add those points are dice to your roll. So, if I have 2 points in a relationship with my &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Mother&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and the local bully is making fun of her, I get two extra dice to my roll to punch him in the face. You can even lend your monsters this bonus, thanks to your &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Bond&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; with them.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;There can be downsides to using a relationship, though. If you still fail, they can take damage, giving reduced temporary bonuses or even being reduced permanently unless you spend some &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Quality Time&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; with the subject of the relationship.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;I get six points to divide into relationships. I'm going to start off by putting two dice in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Aunt and Uncle&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, the folks who now take care of Angela. Two more dice are going to go into &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Ms Bligh, the Maths Teacher&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, who thinks that Angela has a real talent for the subject and is always happy to encourage her or lend a kind ear (she's also one of those rare maths teachers who can actually teach). The final two dice will go into &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Memories of the Old Property&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, the home she grew up on, had many adventures on and misses dearly. She also has a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Bond&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; with her monster, which I'll get to in a bit.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;i&gt;&lt;b&gt;Step&lt;/b&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;b&gt;5) The Monster&lt;/b&gt;&lt;/i&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0cm; font-style: normal; font-weight: normal; font-family: georgia;"&gt; Yay, the fun part! Your monster is your best friend, protector and resident trouble maker. They can automatically detect other monsters, even while hidden and can survive mundane harm up to and including atom bombs. They aren't invincible, however, and not only can they take damage from supernatural effects but any damage, physical or emotional, that is inflicted on you also gets inflicted on your monster friend.&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;So, what's my monster going to be. Well, one evening while Angie was sitting atop a tree, gazing at the stars, she saw what seemed to be a falling star shooting towards her with a curious rainbow streak. To her surprise it landed nearby, creating a small and shockingly quiet crater. Going down to investigate, she discovered a strange being there. It seemed to be a feline being, the size of a horse and with a big, multicoloured, doughy mass in the middle. The thing seemed to be weak and hungry, so Angela gave it the chocolate she had in her pocket. The thing quickly became friends with her. It explained that it was called &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Tacnayn&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and was the last survivor of its kind from far beyond the stars. Its kind were hunted for their delicious, edible bodies. The two became friends and when Angela moved to Sydney, Tacnayn went with her. No prizes for guessing what it's a reference to.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Here's the basic mechanical deal with monsters. Each monster is composed of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Hit Locations&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which are a bit like an ordinary person's, covering 1-10. The difference is of course that if you're a squamous fungoid from the 19&lt;/span&gt;&lt;/span&gt;&lt;sup&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;th&lt;/span&gt;&lt;/span&gt;&lt;/sup&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; dimension you don't have legs or a head. Instead, you'd have something like &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Lashing Pseudopods, Mounds of Green Slime&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;4-Dimensional Maw&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. Each of these locations has a &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Quality&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; that describes what it can do, &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Attacks&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (body part can be used to hut someone), &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Defends&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (body part can be used to defend) and &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Useful&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; (everything else). Each location starts off with one of these qualities, but can have extra qualities as modifiers, which I'll get to soon.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;So, I have 10 hit location numbers, each with five dice that have to be assigned to at least four locations. I'm going to start with assigning 1-2 as &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Dripping, Sugary Maw&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. This location is going to have the attacks quality and because it takes up two locations, starts off with 10 dice. These are the number of dice I would use when using the maw to attack someone. However, I want to make it a bit more interesting and that's where &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Extras&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; come in. Extras are certain bonuses that require you to sacrifice dice. I'm going to give the maw 2 points in the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Gnarly&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; extra, which means it deals 2 extra points of damage on attacks (by default, attacks deal a number of damage equal to the dice in the set -1). I'm also going to give it 1 point in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Wicked Fast&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which increases its position in the turn order by +1 (normally, actions are determined by who rolled the set with the biggest number of dice). So now it's a 7 dice quality with 2xGnarly and 1xWicked Fast.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Next up will be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Angular Nose&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which will take up locations 3-4. This one will have the quality &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Useful (Sniff Out Dimensional Gateways, Secrets and Sugar products)&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which is a little on the broad side for a useful quality but should be fine. I'm going to give it two points in the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Awesome&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; extra. One point would let me set one of my dice to a specific number before I rolled, while two points lets me set one after, which guarantees a match. Tacnayn can sniff out these things quite effectively at a range of 1,280 yards, as determined by the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Monster Might&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; table.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Now there's the &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Delicious Multicoloured Body&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which will have 5-7 for a total of 15. This location will have the quality &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Useful&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;(Regenerates Edible, Sweet Flesh)&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; which seems gross but it actually comes off quite easily and tastes oddly of poptarts. I'm also going to sacrifice 1 dice to give it the quality &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Defends&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. Since I can have a maximum of 10 dice in a pool, I'm going to need to find 4 more dice worth of extras. I'm going to settle for 4 points in &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Tough&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, which reduces damage done by 1 point each, making it a formidable location indeed.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p  style="margin-bottom: 0cm; font-family:georgia;"&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;Finally, 8-10 will be &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Flying Rainbow Feet&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;. These will have the quality &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Useful&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;(Rainbow Flight)&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, allowing Tacnayn to sail along, the skies, leaving a trail of rainbows behind it. I'm also giving it the quality &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Defends&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt;, representing his ability to dodge while flying. For extras, I'll give the location 2 points of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Awesome&lt;/span&gt;&lt;/i&gt;&lt;span style="font-style: normal"&gt;&lt;span style="font-weight: normal"&gt; and 2 points of &lt;/span&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-weight: normal"&gt;Wicked Fast&lt;/span&gt;&lt;/i&gt;&lt;span style="fo
